The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

First Person Shooter Mode
Visar 41–50 av 68 poster
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Uppdatering: 3 apr, 2020 @ 23:40

-updated config menu code to use new methods
-moved turning code from post_update to post_render so turning should be much smoother
-reduced how often tables need to be refreshed, should help with lag a bit more
-added global function to check if FPS mode can or should be rendering, for consistency and so other mods can check if FPS mode is being used if they need to do that for some reason

Uppdatering: 2 apr, 2020 @ 5:26

-trying out some stuff for mouse control, problem is game doesn't lock or hide cursor
-lit bombs/troll bombs should now appear on the minimap like enemies

Uppdatering: 2 apr, 2020 @ 3:26

-fixed settings not being saved when free rotate is toggled in the config menu
-set object tables to keep data for a while instead of being emptied and repopulated every frame, should reduce lag
-increased distance scale a bit, should make things that are far away look further away
-added check for forgottens bone club (and baseball bat), they should appear now
-increased the default turning speed, dedicated to all theyoutubers who complained about the turning speed being slow like it wasn't something that was specifically mentioned in the mods description and that they could just change in the settings from the very beginning XD
-refactoring

Uppdatering: 26 mar, 2020 @ 7:09

added 360 degree rotate mode

Uppdatering: 20 mar, 2020 @ 22:50

-fixed mom and ultragreed doors getting 'squished' sometimes
-fixed bug in room style checker code that would cause it to sometimes try to check for stageAPI floors when not in a stageAPI floor or in a room in a stageAPI floor that doesn't use the floor graphics (e.g. devil room)
-added red hurt overlay to give stronger feedback on player damage

Uppdatering: 18 mar, 2020 @ 18:09

-set player icon in minimap to not be hidden by rocks and pits when flying
-added leeches to entity rotate check
-fixed wall rotation freaking out when going through doors sideways
-got inside corners in L shaped rooms to look a little bit better
-adjusted pit rendering

Uppdatering: 18 mar, 2020 @ 8:11

-updated walls with custom anm file and code to simulate angles

Uppdatering: 18 mar, 2020 @ 1:27

-fixed custom stage check breaking mod if stageAPI was not installed

Uppdatering: 18 mar, 2020 @ 0:52

-set first person mode to be disabled in revelations hub room
-fixed room style checker function from missing the first room in revelations floors due to the floor move animation

Uppdatering: 17 mar, 2020 @ 23:32

-applied color to laser rings
-adjusted spike rendering
-added ability to get custom floor graphics from StageAPI
-fixed screen resolution checker breaking if the game was loaded in a large room
-removed control scheme enable/disable option (there was no reason to need to toggle that outside of bug testing)
-tweaked save file saving/loading so it shouldn't mess up between updates even with compatibility hack trying to screw things up
-added DIFFICULTY setting, with this you can make the game easier (or harder)