Left 4 Dead 2

Left 4 Dead 2

Wild Ride - (Map 3 of 3)
Se afișează 1-4 din 4 intrări
Actualizare: 25 febr. 2020 @ 17:13

Reverted back to mission file in each addon. Explanation below:
---------------------------------------------------------------

Some people were asking to fix the "Conflicting Addon" popup (where each addon shows up RED as conflicting from menu settings). There was never any "conflict" or problem. The reason this happens is because each separate addon has the same missions file in it. This lets the game know that all these addons work together for the same campaign and are meant for that campaign only. Since "fixing" that issue that people asked for - they show up fine and white in color with no conflict message - however, now anything custom added to the campaign also seems to be showing up in the main game (machete for example, since it's a custom model but the skin used can't fit the machete in game since it's not the same model). The ONLY fix for this is to bring back the missions file in each VPK - and it will show "conflicting" but there IS NO ISSUE. This is a VALVE problem as far as I know.

Actualizare: 23 febr. 2020 @ 22:38

New random guns (SG552, AWP, SCOUT)
Reduced horde a little amount at scraper bridge
Added riotshield (funreal mod credit)
Added knife
Added golfclub
Added magnum for people who play without melee
Fixed exploits on maps 1 & 3
Fixed conflicting errors showing in game addons
Reduced water level in parts and allow jumping in non-deep areas

Actualizare: 17 febr. 2020 @ 23:54

Made finale button based (trigger based may misfire depending on team split)
Fixed sound process in final room (better audio flow)
Removed a few side support pillars and nav edits in final room (nav)
Removed lower ladders in pump room
Placed defib near fence

Actualizare: 16 febr. 2020 @ 19:14