Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

TROM 5.0 Pack 1
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Update: Mar 1, 2024 @ 6:50pm

TROM 4.0 :

- A lot of changes to combat: base melee hit chance values have been lowered, and melee hit chance (=melee attack) values for all units have been changed.
- Cavalry has been buffed across the board, and some infantry units have special rolls due to their reduced numbers.
- Reworked the abilities of most units.
- Updated bugfix data created by Alex Zhao.




The values of the following keys have been changed :

unit_abilities_onscreen_name_hv_ability_eight_talent_defence
unit_ability_types_localised_description_hv_ability_eight_talent_defence
unit_ability_types_onscreen_name_hv_ability_eight_talent_defence
unit_abilities_tooltip_text_hv_ability_eight_talent_defence
special_ability_phases_onscreen_name_hv_ability_eight_talent_defence
unit_ability_types_onscreen_name_hv_ability_counter_strike

ui_text_replacements_localised_text_hv_unit_elite_heavy_bow_archers

unit_description_short_texts_text_hv_unit_warrior_monks
unit_description_short_texts_text_hv_unit_local_noble_buqu_infantry
unit_description_short_texts_text_hv_unit_local_noble_buqu_archers
unit_description_short_texts_text_hv_unit_local_noble_buqu_spearmen
unit_description_short_texts_text_hv_unit_local_noble_elite_archers
unit_description_short_texts_text_hv_unit_fellows_of_the_oath
unit_description_short_texts_text_hv_unit_militia_2h_axemen

unit_description_historical_texts_text_hv_unit_warrior_monks
unit_description_historical_texts_text_hv_unit_local_noble_buqu_infantry
unit_description_historical_texts_text_hv_unit_local_noble_buqu_archers
unit_description_historical_texts_text_hv_unit_local_noble_buqu_spearmen
unit_description_historical_texts_text_hv_unit_local_noble_elite_archers
unit_description_historical_texts_text_hv_unit_fellows_of_the_oath
unit_description_hisotrical_texts_text_hv_unit_militia_2h_axemen


The following key values have been added :
(Most are iterations of the same similar value).

unit_abilities_onscreen_name_hv_ability_the_armies_of_the_north_melee
unit_ability_types_localised_description_hv_ability_the_armies_of_the_north_melee
unit_ability_types_onscreen_name_hv_ability_the_armies_of_the_north_melee
unit_abilities_tooltip_text_hv_ability_the_armies_of_the_north_melee
special_ability_phases_onscreen_name_hv_ability_the_armies_of_the_north_melee
unit_abilities_onscreen_name_hv_ability_the_armies_of_the_north_ranged
unit_ability_types_localised_description_hv_ability_the_armies_of_the_north_ranged
unit_ability_types_onscreen_name_hv_ability_the_armies_of_the_north_ranged
unit_abilities_tooltip_text_hv_ability_the_armies_of_the_north_ranged
special_ability_phases_onscreen_name_hv_ability_the_armies_of_the_north_ranged
unit_abilities_onscreen_name_hv_ability_the_armies_of_the_west_melee
unit_ability_types_localised_description_hv_ability_the_armies_of_the_west_melee
unit_ability_types_onscreen_name_hv_ability_the_armies_of_the_west_melee
unit_abilities_tooltip_text_hv_ability_the_armies_of_the_west_melee
special_ability_phases_onscreen_name_hv_ability_the_armies_of_the_west_melee
unit_abilities_onscreen_name_hv_ability_the_armies_of_the_west_ranged
unit_ability_types_localised_description_hv_ability_the_armies_of_the_west_ranged
unit_ability_types_onscreen_name_hv_ability_the_armies_of_the_west_ranged
unit_abilities_tooltip_text_hv_ability_the_armies_of_the_west_ranged
special_ability_phases_onscreen_name_hv_ability_the_armies_of_the_west_ranged
unit_abilities_onscreen_name_hv_ability_fortification_tactics
unit_ability_types_localised_description_hv_ability_fortification_tactics
unit_ability_types_onscreen_name_hv_ability_fortification_tactics
unit_abilities_tooltip_text_hv_ability_fortification_tactics
special_ability_phases_onscreen_name_hv_ability_fortification_tactics_1
special_ability_phases_onscreen_name_hv_ability_fortification_tactics_2
special_ability_phases_onscreen_name_hv_ability_fortification_tactics_3
special_ability_phases_onscreen_name_hv_ability_fortification_tactics_4
special_ability_phases_onscreen_name_hv_ability_fortification_tactics_5
unit_abilities_onscreen_name_hv_abillity_danyang_turning_tide_melee
unit_ability_types_localised_description_hv_abillity_danyang_turning_tide_melee
unit_ability_types_onscreen_name_hv_abillity_danyang_turning_tide_melee
unit_abilities_tooltip_text_hv_abillity_danyang_turning_tide_melee
special_ability_phases_onscreen_name_hv_abillity_danyang_turning_tide_melee
unit_abilities_onscreen_name_hv_abillity_danyang_turning_tide_ranged
unit_ability_types_localised_description_hv_abillity_danyang_turning_tide_ranged
unit_ability_types_onscreen_name_hv_abillity_danyang_turning_tide_ranged
unit_abilities_tooltip_text_hv_abillity_danyang_turning_tide_ranged
special_ability_phases_onscreen_name_hv_abillity_danyang_turning_tide_ranged
unit_abilities_onscreen_name_hv_abillity_dongzhou_overcoming
unit_ability_types_localised_description_hv_abillity_dongzhou_overcoming
unit_ability_types_onscreen_name_hv_abillity_dongzhou_overcoming
unit_abilities_tooltip_text_hv_abillity_dongzhou_overcoming
special_ability_phases_onscreen_name_hv_abillity_dongzhou_overcoming
unit_abilities_onscreen_name_hv_abillity_guanxi_confident_rush
unit_ability_types_localised_description_hv_abillity_guanxi_confident_rush
unit_ability_types_onscreen_name_hv_abillity_guanxi_confident_rush
unit_abilities_tooltip_text_hv_abillity_guanxi_confident_rush
special_ability_phases_onscreen_name_hv_abillity_guanxi_confident_rush
unit_abilities_onscreen_name_hv_abillity_a_rush_of_tigers_and_leopards
unit_ability_types_localised_description_hv_abillity_a_rush_of_tigers_and_leopards
unit_ability_types_onscreen_name_hv_abillity_a_rush_of_tigers_and_leopards
unit_abilities_tooltip_text_hv_abillity_a_rush_of_tigers_and_leopards
special_ability_phases_onscreen_name_hv_abillity_a_rush_of_tigers_and_leopards
unit_abilities_onscreen_name_hv_ability_transition
unit_ability_types_localised_description_hv_ability_transition
unit_ability_types_onscreen_name_hv_ability_transition
unit_abilities_tooltip_text_hv_ability_transition
special_ability_phases_onscreen_name_hv_ability_transition
unit_abilities_onscreen_name_hv_ability_reckless_onslaught
unit_ability_types_localised_description_hv_ability_reckless_onslaught
unit_ability_types_onscreen_name_hv_ability_reckless_onslaught
unit_abilities_tooltip_text_hv_ability_reckless_onslaught
special_ability_phases_onscreen_name_hv_ability_reckless_onslaught

Update: Feb 10, 2024 @ 12:40pm

Update: Feb 9, 2024 @ 10:46pm

Update: Feb 8, 2024 @ 2:50pm

Update: Jan 30, 2024 @ 11:32pm

Update: Jan 27, 2024 @ 7:51am

Update: Jan 26, 2024 @ 11:33pm

TROM 3.9e change log

- Reduced the damage of two-handed weapon units.
- Improved Auto Resolve.
- Royal and Dragon units now have a unit cap.
- Reduced the recruitment cost and upkeep cost of Dragon units.
- I've started the groundwork for optimizations.

These changes may not have been applied correctly. I haven't done enough testing yet.

Update: Aug 8, 2023 @ 3:28am

Update: Aug 7, 2023 @ 11:34pm

Update: Jun 23, 2022 @ 1:32pm