Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

TROM 5.0 Pack 1
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Update: Apr 8, 2021 @ 10:32am

Update: Apr 8, 2021 @ 5:25am

Update: Apr 7, 2021 @ 10:35pm

3.5

- It's not compatible with saved files. please use the legacy version if you want continue your campaign.

- The mod is not supporting MOH yet. 3.5b will support it.

- Changed the school building effects. Now it only gives exp to 3 random characters.

- Tweaked some character skillset effects.

- Added dilemmas for Ji Ling, Zhang Xun, Yan Xiang, Lu Ji to join the faction in the Fates Dvidied campaign. (they can recruit the previous faction units.)

- Changed the conditions for obtaining the Northern Army Colonels. There are now new mssion chains for Yuan Shao, Yuan Shu, Cao Cao, Gongsun Zan, and Dong Zhuo, and those factions can earn the Northern Army Colonel each time they clear the mission one by one.

- Nerfed Cao Cao scheme affects.

- Tweaked some unit abilities.

- Added Northern Veteran Zhanmajian Infantry.

- Now all bandit factions can ambush attack basically. it's not an exclusive feature of Zhang Yan anymore.

- Now Yan Baihu faction unlocks additional Han units via the bandit network.

- Added a unique resource, "Stratocracy" to Gongsun Zan faction. As the Stratocracy value increases, Gongsun Zan gets bonuses for recruiting units and characters, but diplomatic relations deteriorate.

- Garrisoned Gongsun Zan's armies provide Stratocracy bonus, construction bonus, income bonus and a little penalty to the province.

- Added unit cap for the royal guard units of Bandit & YTR. it increases by 1 for each research completed.

- Reduced rank requirement for character-exclusive units

- Tweaked unit unlock of the Han factions :
Rank 1 : basic Buqu
Rank 4 : Advanced Buqu (like Axemen, Ji)
Rank 7 : Elites
Rank 9 : Royal Guards

Some unique units deviate from this rule. For example, the Tiger Cubs is tier 3 but unlocked at Rank 4.

- Some unique units replaced the vanilla unit pool. (Kong Rong, Liu Chong)

- AI armies consume less stockpile in their territory.

- The influence of corruption has been strengthened. Tweaked corruption reduction buildings

- Coin Minting reform now causes temporary negative effect.

- The number of territories that increase corruption has decreased slightly. (that is, even a small territory will increase the level of corruption.) this is affected by difficulty.

- Now the Imperial Favor mod is built-in. This mod provides a number of missions related to the Imperial Favor. each faction can no longer proactively increase their Imperial Favor on themselves.

- Increased cavalry unit melee stats, Nerfed missile damages a little.

- The amount of military supplies has been increased overall.
(as the strategic threat increases, the faction will get a military supplies penalty. (the disruption of military supplies caused by large-scale army.)

- Added awesome unit descriptions by Cornelius Crispus

Update: Mar 25, 2021 @ 11:02pm

Update: Mar 25, 2021 @ 7:56pm

Update: Mar 25, 2021 @ 12:26am

Update: Mar 25, 2021 @ 12:19am

Update: Mar 24, 2021 @ 11:12pm

Update: Mar 24, 2021 @ 9:46pm

Update: Mar 24, 2021 @ 6:29pm