Stellaris

Stellaris

Distant Stars Overhaul & Playable Nanite Machines
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Update: Apr 21, 2022 @ 5:44pm

Update: Apr 20, 2022 @ 11:32am

All Nanite Districts have been balanced from 5% job multiplier to 1%

Update: Apr 19, 2022 @ 7:38am

- Nanite Interdictors now have torpedo slots

- Gray Goo Terraforming into Forge Worlds now fixed

- Forge World Alloy district balanced. 5% --> 1% bonus multiplayer

Update: Apr 12, 2022 @ 9:24am

Mothership Shiptype: Battleship --> Titan (requires apocalypse DLC)

Nanite Core Shiptype: Titan --> Juggernaut (requires federation DLC) (Harvester Engine requires apocalypse DLC)


Nanite Core can now construct ships *including* nanite interdictors and nanite motherships (yes titans). Nanite Cores also have a properly working harvester engine to harvest planets.

Added Extra Large sized Nanite Lances.

Fixed Components on Nanite-Ships

Update: Apr 11, 2022 @ 12:11pm

Update: Apr 7, 2022 @ 11:25am

Reduced Harvest world income by 50%.

Dev Note:
Making colony ships cost 10 nanites instead of 50 nanites saw a dramatic increase in resources due to faster momentum from harvesting new worlds.

Update: Mar 31, 2022 @ 9:52am

Update: Mar 22, 2022 @ 9:22pm

You can now terraform Nanite Worlds into Forgeworlds (for balance I had it be the machine world AP)

Additionally, You can only terraform Nanite Worlds into biological ones if you have Dessanu Heritage origin. This is temporary to see how it works

Colony Ship Nanite Cost: 50 --> 10
Terraform into Forgeworld: 50 nanites

Update: Jan 29, 2022 @ 11:12am

Preparations for 3.3.X

Update: Jan 23, 2022 @ 12:29pm

Fixed a bug that caused L-Gas Giants to spawn