Age of Wonders III

Age of Wonders III

The Fate of Emrilia
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Update: Jun 11, 2020 @ 3:53pm

Update: Jun 6, 2020 @ 2:16am

Happiness-Modifier updated for Lissandra, Arshack, Gryx and Zarzissh:
- e.g. conquering Lotharsburg now boosts the morale for Gryx, but loosing control over it again will lead to a downgrade.
- e.g. if Arshack doesn't conquer new cities for 20 rounds, the orcs lose confidence in their leader.
- e.g., Lissandra's elves will be even more depressed if someone invades their island.
. ... and much more :)

Update: Jun 1, 2020 @ 4:27pm

Balancing Update: improved the starting conditions for Zarzissh (AI only).

Update: Jun 1, 2020 @ 1:30am

Bug fixes:

- draconian city being not destroyed at the beginning of the game.
- Magehunter-Units not being spawned (when playing bariclar against AI Arshack)

Update: May 29, 2020 @ 2:31pm

Bug fixes:

- fixed some spelling erros I've found
- fixed the AI being too stupid to rebuild a city while playing Zarzissh
- fixed a rift spawner being neutral rather than hostile
- added two missing portraits for text messages

Update: May 23, 2020 @ 3:32pm

- just remarked a critical error due to the iceberg-event, so I had to deactivate it ...
- fixed a bug in the mysterious-desease-questline (Sedna)
- fixed a bug in the forced spellcasting for Gryx if controled by the AI

Update: May 21, 2020 @ 10:56am

Apparently, I forgot to add some scripts relating to happiness modifiers for Bariclar to the mod in the last update. (now fixed)

Update: May 20, 2020 @ 3:09pm

Update to version 2.5

Main features:
- happiness and aligment modifications for each leader. E.g., elves start with negative happiness due to their depressed worldview, while the happiness of the dwarves heavily depends on the successful purge of their gold mines.
- two new landscape events; including a moving iceberg (appears about round 100) and a short rainfall in the orographic desert.
- Protoype of the insult system, so far only implemented for Elizabeth Windborn.
- rework of the reward sets of the haunted boneyards in the swamp, which allows you to become a necromancer during the game. By clearing all swamp boneyards, you can get almost every necromancer spell now. I also placed new items on the map which will help players who decide to become necromancers and added a warning for those who don't want to learn this dark art. (Thanks for the feedback drano and NKlein1553)
- new tree crusher unit
- two new and very specialized nymph units.
- added some additional water fortresses and one additional dwelling

Update: Apr 25, 2020 @ 11:13am

Release of version 2.4

- Added prebuild buildings to most of the cities, hopefully making them more different and give each of them a unique character. These buildings should match the statements of the storylines; e.g. the Throne City of Gryx finally gets a Laboratory.
- Fixed an error in the custom reward sets - thanks to this bug reported by NKlein1553, clearing poorly defended mana nodes should no longer give excess to tier4 units.
- Another landscape update; adding some more bridges to the game and reconnecting the north-east water-areas with the rest of the ocean. Some cosmetic changes are also included.
- changed the settings of the Pirate-Adventure-Set, hopefully solving the problem that stacks of pirates may block each other at some point of the game.
- added a RNG-machine randomizing the strength of the defending Troops of Lotharsburg, if Arshack is played by the AI.
- added more scripted spellcasting events for AI players, making the AI use the potential of spells more like a human player would. In addition, Gryx will now try to drench the land around Lotharsburg, recreating a large swamp area if nobody stops him.
- The volcano events will no longer effect the dwarven underground cities.
- lore-friendly, ingame strategy guides for 6/8 leaders, accessible after the death of your leader (except Bariclar and Arshack)
- added another early quest for Lissandra - something is going on at the crystal mines at the elven island ...

Update: Apr 5, 2020 @ 3:30pm

Release of version 2.3.

Features:
- New weather event: Thunderstorms occuring at Stormpeak.
- New defensive event for Ogrus
- Forced AI Spellcasting, further improving the behaviour of AI players (so far including Gryx, Lissandra and Bariclar)
- Scripted Declarations of War for Lissandra when someone invades the elven island.
- Visual Update of the Oger King and new abilities for the sick tigrans.
- Changed the way the Rift Teleporter works, which should improve balancing and performance.