Age of Wonders III

Age of Wonders III

The Fate of Emrilia
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Update: Jan 11, 2024 @ 3:41pm

- [x] Unique Starting Items
- [x] Arshack AI boost and forced Lotharsburg Siege
- [x] Elizabeth AI unit boost

Update: Jan 8, 2024 @ 3:56pm

- [x] Fixed Zarzissh’s Ressources
- [x] Descriptions for Player Classes

Update: Dec 31, 2023 @ 12:55am

Reforged (Prototype)

Map
- [x] New Layout
- [x] Text Overlays
- [x] Cities
- [x] Sedna’s Heroes
- [x] Cave links

Dialoge
- [x] Agony Monologes
- [x] Start Messages
- [x] Meeting Scripts
- [x] Victory Messages

Events
- [x] Gryx Maggot Spawnsystem
- [x] Orc Rebellion
- [x] City Start Destruction (Zarzissh)
- [x] By-Start Dwelling Destruction (General)
- [x] Bariclar Map Transformation & City Destruction

Player Settings
- [x] Start Resources
- [x] Appereance
- [x] Start Alignment
- [x] Vision Scripts
- [x] Start Teleport Fix
- [x] Player CP und Boni Update / new Classes
- [x] Player Skills
- [x] Player Properties
- [x] Start Location

Other
- [x] Avatar of Death Fix

Update: Jun 7, 2023 @ 11:00pm

Update: Jan 15, 2023 @ 2:34pm

Another small update with some bugfixes and balancing changes

- pushed AI Elizabeth by giving her free cities
- set hero level cap to 30
- fixed a bug in the he-who-hungers-scripts
- fixed killing the arena-master not stopping the arena scripts
- reset bariclar physcial damage channel
- added good alignment to the sire-unit
- increased the strength of cultist leaders and shadow cultists, making hard-mode a bit harder
- tried to prevent AI Ogrus from doing stupid things in the underground by adding AI-Blockers (not sure if this works)

Update: Jan 7, 2023 @ 3:59pm

Update: Jan 7, 2023 @ 1:35am

another small update with bug fixes and balancing changes :)

Update: Jan 6, 2023 @ 3:59pm

Small update with some bugfixes - thanks Sire!

Update: Jan 6, 2023 @ 5:02am

Update to version 3.51

Thanks to jaersavo, Sire, GQR, and BladeofSharpness for the input and all the bug reports!

Hardmode and Easy-Mode implemented as an ingame event
- to activate the increased/decreased difficulty, visit one of the runestones on the map
- easy mode will provide additional resources and has some influence on void travel
- hard mode leads to moral debuffs and additional enemy spawns

Other main features and changes
- new influence ability for each leader, adding dmg and abilities to all their units
- custom heroes for Sedna
- new special unit for Bariclar, the Avatar of Death, allowing Ghoul Summoning in TC - removed the Death Reaper Spell in return. Also added physical damage channcel for him
- new wand for Elizabeth, allowing Elemental Summoning in TC
- removed removeability of debuffs from shrines and runestones
- Reworked Arshack movement penalty
- Silkflower Bards are finally recruitable
- Every text has been reread and least one time, hopefully improving text quality

Map Layout and Units:
- 3 new taverns and 8 new unique units: Redguard Castle, Shattered Star Inn, Tempest Laboratory
- 1 new cultist unit
- 2 new runestones
- small rework of the layout of the deepest caverns, adding more radiation
- changed the landscape around the rift so that more spawn locations should be avaiable, hopefully removing a late-game crashbug

Minor features
- added teleport ability to the ancient cannons
- changed shrines and runestones timer
- changed shrine unit for Sedna
- removed Scales of fortune for Sedna

Bug fixes:
- fixed teleport scripts back from the void, everyone should be able to travel back now
- changed Marishas Mount abilites
- restored missing dialog for Lissandra (Julias Grave)
- added an additional warning before entering the sleeping dragons lair
- fixed Elizabeth's protest scripts, no more protests before conquering a city at all
- deleted a misplaced Ham the Wanderer Unit for Elizabeth
- fixed Ialocin's speech triggering after death
- fixed lightning conductor description
- removed Gryx spawns after death

Update: Dec 5, 2022 @ 2:57pm

Small update to improve text quaity

- improved text quality (900/1619)
- restored 3 missing text messages