Call of Duty: Black Ops III

Call of Duty: Black Ops III

Team Bots for ZM
Showing 11-20 of 41 entries
< 1  2  3  4  5 >
Update: Mar 19, 2020 @ 5:15am

Fixed glitch that would happen on custom maps that allow having more than 2 primary guns.

Update: Mar 13, 2020 @ 2:34pm

Attempt to fix glitch that caused bots to lose all weapons, not fully tested.

Update: Mar 13, 2020 @ 11:27am

Added suicide option for when host player is down.

Update: Feb 29, 2020 @ 10:43am

Fixed problem that sometimes caused lag in wander mode.
Fixed problem on Moon that caused bots to get stuck on open doors.

Update: Feb 22, 2020 @ 1:07pm

attempted lag fix(untested).

Update: Feb 21, 2020 @ 9:04pm

Changed effective knife length from 16 inches to 24 to fix PaP issue in Zetsubou no Shima.
Knife length is then divided by 8, so actually length has been increased from 2 to 3 inches.
Default knife length is usually 32 or 64 inches.

Changed code to try eliminating all possible lag. Seems to have worked AFAIK.

Update: Feb 21, 2020 @ 2:00am

Changed effective knife length from 8 inches to 16 to fix PaP issue in Zetsubou no Shima.
Default knife length is usually 32 or 64 inches.

Bots now randomly buy stuff half as often as before. They can still get killed by their own traps though(just not as much).

Update: Feb 12, 2020 @ 8:59am

Added bot press use button loop to randomly activate or buy whatever they touch.

Added code to get bots unstuck by changing bot mode or teleport.

Changed random weapon code to fix errors.

Update: Feb 10, 2020 @ 1:49pm

Bots will do less melee knife at close range.

Various other bot settings adjusted.

Update: Feb 8, 2020 @ 10:50pm

Bot spawn/kick changed to 1 at time.

Bots will find and buy most types of doors in wander mode.