Kenshi
Kenshi Kaizo
Showing 11-20 of 27 entries
< 1  2  3 >
Update: Jan 22, 2020 @ 11:35am

- Revert changes to 'addon- wandering slaver base' AI package while carrying issue is tested
- Word swaps used solely for character names marked for persistent use

Update: Jan 21, 2020 @ 10:09am

- New banner added for Clownsteaders faction
- HN_NAME word swaps added for composite random name generation
- Thematic word swapped names added for non-unique Inquisitors, High Overseers, High Paladins
- Stop UC peasant vagrants AI from looting in town outside civil war overrides
- Fixed local faction, world state triggers for Black Dog HQ overrides

Update: Jan 20, 2020 @ 9:53am

- Improved bandit name word swaps, fixed obsolete references in Dust Lord names
- Reduced frequency of junk items in 'bandit good loot' vendor list
- New vendor lists for Red Sabre gear, bar stuff added to 'red sabre HQ' squad
- Swamper Casino Dealer can be traded with, various conditions added to dialogue
- Fixed gear artifacts base/max value for Black Dog HQ Reaver override
- Adjusted homeless spawn list for The Hook

Update: Jan 19, 2020 @ 8:12pm

- Added faction data for Catun
- New overrides for Catun (take priority over vanilla gurgler override):
-- Southern Hive, Catun (independent)
- Custom stats for Catun Scrapmaster (now has actual weapon smithing skill)
- Catun Scrapmaster shopkeeper is now unique (already had unique model and dialogue)
- Added generic Catun Scrapmaster, Apprentices
- Catun Scrapmaster dialogue edits, new lines and conditions
-- Unarmed check to stop comments about character's sword to unarmed characters
-- Added player lines for backtalk options
- Expanded shopping list, increased wages, word swapped names for various characters
- Large word swaps added for thematic random name generation, used for several characters
- 'Defeated someone' dialogue: new lines for Honorable characters
- Cleaned up overrides, world state logic for Ruined Holy Outpost
- Prevent Reaver Camp squads from immediately despawning after Valamon dies
- Adjusted chances of Empire Mercenary spawning with skeletal limbs
- Custom stats for Empire Noble and Noble Hunter
- Added item vendor list for noble procession squad
- Reduced spawn rate of new fishman squads in the Hook
- More Southern Hive squads appear in Bonefields if Lord Shiro is killed
- Expanded and rebalanced 'house contents' vendor lists
- Vendor fill total amount added for some residential squads that were missing it
- Flotsam Smith (unimplemented vanilla character) added to 'flotsam military armoury' squad

Update: Jan 17, 2020 @ 9:40am

- Edited homeless spawn lists for The Hook, Bonefields, Flats Lagoon
- New squad 'Empire army supply caravan' added to homeless spawn lists for Bast, Great Desert, Heng
- Added Clownsteaders faction, squads and characters
-- Takes over Clownsteady from vanilla Empire Peasants override if Tengu dies (condition subject to change)
-- Will eventually take over other areas in the Hook (unfinished, leader character needed)
- Added Black Dog Bandits (appear if Black Dog Boss is killed)
- Added food and gear to item vendor lists for Black Dog HQ, Thieves Guild
- Adjusted item spawn rates for Trade Ninja Caravan vendor
- Overhauled police bots, Plastic Surgeon
- DOCTOR_NAME word swap added, used for various characters
-- Used in some instances as placeholder for future name lists
- Mourn bar and squatters set to regenerate
- Fixed missing building assignment in Dust Lord override for Ruined Holy Outpost
- Revised, added dialogue for Chakkari, Dust Bandit, Dust Reaper, 'Player CIVILIAN' packages
-- Some Dust Reaper captives may be recruited as player prisoner (Most will just want to leave)
-- Most Dust Reapers no longer placated by money
-- Expanded options, fixed personality conditionals in 'Bandit hold up' dialogue
- Added night shift to 'empire police station' AI package
- 'police chief bounty' dialogue edits
-- added some faction checks and removed others for player giving prisoner to UC style police
-- Fixed misplaced shortcuts in gurgler-related lines
- Prevents police from attacking slaves who follow their master out of prison
- Increased cooldown of Slaver guards yelling about bandits committing assault

Update: Jan 12, 2020 @ 5:02am

- Buildings owned by Mourn squatters now for sale
- Several overlooked Tech Hunter shops now set to regenerate
- Edited dialogue: mercenary shop
-- Block when NPC is in combat, imprisoned or enslaved
-- Band of Blades dialogue conditions revised, expanded text
-- Say "this outpost" rather than "closest outpost" if already in a player town
- Added vendor loot to "swamp ninja base" squad
- New AI for "swamp ninja base" squad (takes prisoners, loots bodies, no longer ignores enemies)
- Edited "building resident, workers2 and guards1" AI package to make Squad2 more reactive to attacks
- Improved behavior of released prisoners (Npc OUTLAW Escapes 4 dialogue package)
-- In "Outlaw released by captor" dialogue: Expanded text, fixed DC_IM_UNARMED checks to match actual dialogue lines
-- Makes certain NPC prisoners less suicidal when getting released from player prisons
- Expanded 'Swamper interrupted by stranger SWAMPER' dialogue, new conditions + variation
-- Prevented Swampers from shouting about cannibals when interrupted by combat with non-cannibals
-- 'target race' condition was not always working here, possibly due to other mods changing Cannibal race groups
- Stone Rat weapon chances rebalanced
- Expanded 'Swamper Gang Member' package EV_I_SEE_ENEMY_PLAYER dialogue, new conditions + variation
-- Hostile Swamper Gangs less likely to attack when outnumbered if leader is not Brave / Honorable / Crazy
-- Fixed vanilla typo "/CUTTHOSLIPS/"
- Expanded INSULT word swap
- Standard First Aid added to Ninja Guard inventory
- Increased max money for Trade Ninja Jonin
- New vendor list added for Trade Ninja caravan (now carries rations like they say)
- Expanded bandit camp loot vendor list (not too much, just make it worthwhile to look)
- Increased number of scattered loot items for various bandit camps
- Custom stats added for Gorillo Bandits
- Increased Lord Drek bounty, faction importance
- Adjusted personality values of Dust Bandit splinter factions, characters
- Basic shopping lists and wages for Blue Eyes, Stone Rats, Grayflayers, Flotsam Ninjas, and Ninja Guards
- Rebalanced Dust Reaper (reduced equipment grade, combat skills)
- Reduced chance of Black Dragon Jonin spawning with polearms
- Cleaned dirty reference from Dyed Rag Shirt
- Adjusted Blue Eyes money fields, added physical money item
- Marrow Lord campaign has 'gnawed bone big raid' loss trigger rather than territorial
- Cannibal Hunter ally reinforcements added for Cannibal "big raid" campaigns
- Dust Lord overrides added for Ruined Holy Outpost
- Dust Reapers have new squads, AI packages
- New AI package for Reaper HQ, added missing Slave AI Goals
- Wanted poster added for Chakkari
- Recruitment dialogue for Chakkari (when player prisoner), stats adjusted accordingly

Update: Jan 7, 2020 @ 5:16am

- Players can ask Hound allies in Hideouts for Bodyguard contract (24 hours)
- Players can ask Hound allies in Hideouts for outpost defense if base is close enough (72 hours)
- Fixed missing Assault phase trigger in Hounds Slave Raid defense
- Adjusted Dust Raider raid behavior (set food looting to non-urgent)
- Replaced Dust Bandit splinter faction dialogue packages to unblock campaign announcements
- Fixed Dust Bandits appearing in splinter faction squads
- Fixed missing goodbye option in mercenary shop dialogue
- Adjusted Dust Prince weapon chances, no longer spawns unarmed
- Changed Dust Lord faction uniform color
- Replaced missing White Eyebrow Tower overrides

Update: Jan 6, 2020 @ 1:39am

- Removed Deadcat faction building replacement for stools
--(prevents building replacement crash with Forgotten Buildings mod)
- Hounds and Anti-Slavers reinforce player allies during Slave Raid
- Anti-Slavers reinforce player allies during Blooded Raid
- Slave Raid campaigns employ far fewer crossbows
- Added War Campaign for Gnawed Bone Tribe led by Marrow Lord
--(workaround for mods that remove the default squad for that town)
- Fixed Marrow Lord's location faction (is Gnawed Bone Tribe, was Painted Tribe)

Update: Dec 16, 2019 @ 11:14am

- Holy Nation Outlaws added to Black Dragon Ninjas coexistence
- Kral's Chosen set to -90 relations with Holy Nation
- Added new dialogue for Rebirth Slaves
-- Players enslaved at Rebirth can attempt recruiting other slaves
- Fewer extra slaves at Rebirth to prevent long lock-up periods

Update: Nov 21, 2019 @ 12:49am

- Increased weight for "police free prisoners" goal (law enforcement AI)
- Blackshifters have wages, basic shopping lists
- Preacher cult dialogue can affect all character types
- Overrides added for Black Dog HQ, Old Control Tower
- Shek herded bulls have horns
- Expanded shopping hours for bar wanderers
- Added Cloud Ninja Genin, Chunin and Jonin
- Modified goals for "Patrol map reavers" AI package
- Fixed Reaver pacifier dialogue world state check
- L-house at ruined waystation now for sale