Rivals of Aether

Rivals of Aether

Hikaru
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Update: Jan 27, 2020 @ 7:55pm

v7.2
Bugfix: Invincible non boss Hikaru

Update: Jan 27, 2020 @ 12:27pm

v7.1
Changed Void phase to grey
Addedmore floaties to Time phase and will not allow Hikaru to leave the stage during phase
Reduced hitpause for Earth and Water
Increased KB for Earth

Update: Jan 27, 2020 @ 10:13am

v7.0
Added Beast Deity Hikaru bossfight!
This bossfight has plenty of phases and even boasts 2 endings.

Update: Jan 23, 2020 @ 10:02am

v6.14
Added heavier sounds for FAir
Added a sound effect when you charge Jab 3 for a certain amount of time to indicate it's stronger
Added new victory sound (Shrine4)

Altered DSpecial hitpause so that the full copy animation will appear

FAir up kick readded, but with less knockback

Update: Jan 22, 2020 @ 10:11am

v6.13
Renamed Deception to Fakie

Added sound effects to accompany the Fakie mechanic

You now can drop through platforms while charging NSpecial by hitting down

Update: Jan 21, 2020 @ 8:40am

v6.12
Jab 3 charge can only be activated on player hit
Jab 3 can be cancelled into:
Front dash Jab 3 (for back rolls)
Back dash Jab 3 (for front rolls)
Deceive (for attacks)

Update: Jan 21, 2020 @ 1:19am

v6.11
Jab 3 charge + reverse
Jab 3 lower base knockback

Godmode control opponent (Hold Attack and Shield while taunting in godmode)

Update: Jan 19, 2020 @ 5:43pm

v6.10
Changed hitboxes for UStrong, DStrong, and UAir

Reduced extra hitpause on Jab 2 so that you can't infinite

Readded jump and parry cancels for Void Ball, but with endlag

Update: Jan 19, 2020 @ 10:52am

v6.9
Nice

Fixed Beast Deity AI

Update: Jan 19, 2020 @ 9:19am

v6.8
My dumbass forgot to add curly brackets to the code that spawns the clones so the clones could spawn in the air

But hey, we're nearing v6.9