Rivals of Aether

Rivals of Aether

Sans
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Uppdatering: 23 sep, 2020 @ 20:57

last release pre-definitive release - minor support update

* Added support for the Pokemon Stadium stage

Uppdatering: 23 sep, 2020 @ 16:54

september 23rd, 2020 - very minor support update

* plumsh for amber :) (amber plush support)

Uppdatering: 15 aug, 2020 @ 7:15

* Added support for Wall-E's sound taunt, plays the track from when you go on a """date""" with Sans in Undertale

Uppdatering: 2 aug, 2020 @ 23:28

Addition:

* Added support for the newly released "Last Resort" stage

please stop adding new forms of support i'm begging you

Uppdatering: 2 aug, 2020 @ 15:07

v.no - slight balance update

f = frames

Changes:

* Dash Attack *
* Increased base hitpause (2 -> 3)
* Increased hitpause scaling (0.65 -> 0.75)

- Forward Strong -
* Adjusted sweetspot launch angle (30 -> 45)
- Decreased sweetspot base knockback (8 -> 7)
- Decreased sourspot base knockback (6 -> 5)
- Decreased active frames (12f -> 8f)

that can't be all, right?
wait... i feel a disturbance... but what could it be?

.. eh, i'm sure it's not a problem.

Uppdatering: 31 jul, 2020 @ 20:26

v3 - yea

Change:

* Forward Special * Now checks for whether or not an opponent has super-armor to actually grab them or not

Addition:

* Added support for the newly released "Trial Grounds" stage

Uppdatering: 22 jul, 2020 @ 9:00

v2.96

* disabled hard mode

Uppdatering: 18 jul, 2020 @ 13:16

v2.95

* Added back the """"Infamous"""" alternate color that was removed in the last patch

Uppdatering: 16 jul, 2020 @ 13:52

v.no

Changes:

* Forward Special * finally actually fixed the hitstun i hope i think

* CSS * Modified the icon placements to go along with the newest update

Additions:

* Added back Sans' old alt based on Asgore

* Gave short "titles" for every alt while on the CSS, better explaining what each alt is based on

Uppdatering: 13 jul, 2020 @ 11:15

v.who cares - Balance Update

f = frames

Changes:

+ White Bones + Now stick around for twice as long, and as such now travel twice as far

* Up Air * Removed hitstun multipliers

* Neutral Special *
* Slightly optimized Gaster Blaster code
+ All attacks except strongs can now be used while the blaster is active
+ Decreased Gaster Blaster charge time (85f -> 60f)
- Removed final launching hit from the Gaster Blaster beam
- Decreased damage on all hitboxes (2 -> 1)

* Forward Special * Removed hitstun multipliers

Addition:
* Added support for the newly released "Mt. Dedede Stadium" stage