Rivals of Aether

Rivals of Aether

Sans
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Actualizare: 19 ian. 2020 @ 9:31

v2.87 - Hard Mode Update

Changes:
* FAIR - Now has whifflag
* KR - Disabled due to causing too many problems
* White Bones - Increased damage output

Addition:
* Introducing; Hard Mode - Pressing the special button 5 times within the first second before the match starts will activate "Hard Mode Sans." This version of Sans has increased attributes, being multiplied by 1.2 (meaning any attribute changes normal Sans gets will also be reflected onto Hard Mode), increased weight (multiplier of 0.90), greatly decreased frame data on most attacks, increased damage on white bones, and more. In this mode, Sans' jacket will also constantly change colors, from cyan to yellow, acting similar to his famous blinking eye. Because of this, you also have to be playing on an alternate costume for this mode to activate.

* This mode is essentially just designed to be Sans but very overpowered, inspired-ish by "Diamond Kris," and as such, a few coding pieces have been borrowed from Kris (i.e. Kris' "Marvel Mode" rune, the message display on the HUD, checking for alternate colors, and just the general code structure regarding how the mode activates and changes attributes), so credit goes to the people who worked on Kris.

now this dev is going to ACTUALLY take a hiatus

Actualizare: 17 ian. 2020 @ 9:35

v2.86 - Very Minor Update

Change:

* Increased time when landing from prat fall (3 -> 10)

- Last update for a while because the developer is taking a temporary hiatus

Actualizare: 14 ian. 2020 @ 23:04

v2.85 - ??? Update

Changes:

* White Bones - Reduced damage output

* Blue Bones - Decreased knockback multiplier (0.8 -> 0.4)

* USPECIAL - Decreased hitbox size

* NSPECIAL - Now prevents Sans from using any bone related attacks while the Gaster Blaster is active or on cooldown

* DTILT - Knockback is now always constant instead of multiplied

* UAIR - Decreased hitbox size

* NAIR - Decreased hitbox sizes

* FAIR - Rework; is now a physical attack involving a punch thrown forwards which has a sweetspot that can spike opponents, basically Mario F-Air

* DAIR - Decreased hitbox width

* Strongs - Decreased active frames (24 -> 12)

* Strongs - Increased endlag frames (16 -> 28)

Additions:

* KR - Certain moves will now apply a "poison" effect to the opponent, which deals 1% every 30 frames, lasts around 6 seconds, and applies a purple outline. The moves that can apply this effect are as follows:
- White Bones (excluding strongs)
- Strongs (Sweetspots)
- NSPECIAL

Actualizare: 5 ian. 2020 @ 22:43

v2.75 - Balance Changes

Changes:
* Blue Bones - Technically reworked, are now regular projectiles instead of articles
* Blue Bones - Can now be reflected with Ori's bash
* Blue Bones - Decreased damage (3 -> 1)
* Blue Bones - Decreased base knockback (3 -> 2)
* Blue Bones - Now continue to travel like white bones, but have a slower initial speed (5 < 7) and disappear 3x faster than white bones
* Blue Bones - When parried, will travel back towards where they came and will travel at a speed value of 8

* FSPECIAL - Slightly decreased total startup frames (21 -> 19)

Stat Change:

* Increased weight/knockback multiplier (1.47 -> 1.5)

Actualizare: 30 dec. 2019 @ 11:58

v2.7 - Slight Balance Changes (Nerfs)

Changes:

* FAIR, FTILT, BAIR, & UTILT - Slightly increased cooldown for white bone variants (3 -> 5)
* FAIR, FTILT, BAIR, & UTILT - Increased cooldown for blue bone variants (3 -> 20)

Planned Changes:
* Support for the Abyss Runes buddy

Actualizare: 20 dec. 2019 @ 18:52

v2.67 - Slight Balance Update (Nerf)

Changes:
* Blue Bones - A single bone can now only stay around for a maximum of around 30 frames
* Blue bones - Now get destroyed when they hit an opponent

Actualizare: 15 dec. 2019 @ 16:11

v2.65 - Balance Update (Mostly Nerfs)

Changes:

* NSPECIAL - Sans is now put into parry stun if the Gaster Blaster is parried, how long he's in parry stun is dependent on how far away Sans is from the opponent, getting higher the farther away Sans is

* NSPECIAL - Before the Gaster Blaster starts firing, it can be destroyed by an enemy player, giving it some commitment

* NSPECIAL - The Gaster Blaster is now properly destroyed in Clairen's plasma field

* USTRONG - Slight rework; due to complains about bones covering Sans' body, the bones on the sides have been removed, leaving only one bone which is focused on height

* USTRONG - Increased height

* USTRONG - Character height now increases with the sprite height, preventing the bone from being covered by the name+percent display above Sans

* USTRONG - Increased damage (2 -> 5)

* USTRONG - Decreased base knockback (8 -> 6)

* USTRONG - Decreased final base knockback (4 -> 3)

* USTRONG - Decreased knockback multiplier (1.2 -> 1.0)

* USTRONG - Increased startup before charging (2 -> 9)

* USTRONG - Decreased active frames (30 -> 24)

* USTRONG - Increased endlag (8 -> 10)

* FSTRONG - Increased startup before charging (2 -> 9)

* FSTRONG - Decreased active frames (30 -> 24)

* FSTRONG - Increased endlag (2 -> 4)

* DSTRONG - Increased startup before charging (2 -> 9)

* DSTRONG - Decreased active frames (30 -> 24)

* DSTRONG - Increased endlag (¯\_(ツ)_/¯ -> 6)

* DATTACK - Increased horizontal speed (9 -> 7)

* DATTACK - Added jump cancelling on hit

* FSPECIAL - Increased startup (14 -> 18)

* FSPECIAL - Changed alert sprite to be less ambiguous, better indicating FSPECIAL is being used

Actualizare: 13 dec. 2019 @ 19:19

v2.6 - Moveset Change (Hopefully the last time for real)

Changes:

* DTILT - Reverted back to a banana being placed on the ground - people kept asking/requesting for it

* Added back the hud indicator for the banana cooldown

Addition:

* Added support for TCO (The Chosen One)

Actualizare: 11 dec. 2019 @ 16:45

v2.55 - Balance Update (Mostly Nerfs)

Most of these changes are on behalf of Nackles42, the dev of Yoyo, and Archytas, the dev of R-00

Changes:

* Strongs - Hitboxes on Sans now only last for 5 frames instead of the entirety of the attack

* Blue Bones - Will now put Sans into parry stun if the opponent parries these

* DATTACK - Removed ability to hit cancel

* FSPECIAL - Reduced lag if Sans fails to lands this move (32 frames -> 26 frames)

Planned change:
* NSPECIAL - Gaster Blasters can be broken by the opponent before they fire

Addition:

* Added "codec" support for Trummel & Alto; written by Giik, with some small adjustments

Actualizare: 8 dec. 2019 @ 22:28

v2.5 - Moveset Update (Hopefully the last one)

Changes:

* DATTACK - Due to the winner of the recent "Extended Workshop" tournament suggesting Sans has some sort of "burst movement" tool, this move has gotten a complete rework; this move is now Sans using his soul magic on himself to thrust himself forwards. This move has constant speed, can go off ledges, and is jump cancellable if it hits someone

* DTILT - The previous DATTACK (mini bones) has been remapped to DTILT, which also means this move is no longer a banana peel being placed on the ground

* HUD - Removed banana cooldown indicator

* Removed some lingering files from scrapped ideas

Depending on feedback about these changes, they may be reverted