Rusted Warfare - RTS

Rusted Warfare - RTS

AEA Mod Pack 1.6
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Update: Nov 14, 2019 @ 1:35pm

Update version 1.3.4
- Typhoons cost raised, speed increased, takes longer to build, attack heavily nerfed, health slightly nerfed.
- Missile airships cost slightly lowered, health and damage slightly lowered, takes longer to build
- Planetary walker and Experimental spider limiting ranges removed
- T1 SAM turrets build slightly faster now
- Flying fortress build order nerfed
- Combat Engineers can now build T2 land fabricators
- Other minor bug/balance fixes

Update: Nov 7, 2019 @ 11:25pm

Update Version 1.3.3
- Science vessel price from $20k to $35k. Now consumes 40 credits a second - limit removed.
- Quantum turret price from $20k to $24k
- Nerfed oceanic fabricator health to make it equal with regular fabricators HP
- Moo class battleship has light EMP now
- Replaced landing craft with Typhoon - T1.
- Edited build times of a few t1 sea factory units
- Mobile turret price from $4000 to $3500 - deployed range slightly buffed
- Comet tank now available in T1 land factory
- Sub turrets now take 4 tiles to build as oppose to 1
- Other minor bug/balance fixes

Update: Nov 7, 2019 @ 2:42pm

Changes.

Update: Nov 6, 2019 @ 12:54pm

New custom sound track added!

- Adds 10 of some of my favorite tracks - to replace the vanilla music. (If you don't like it you can always mute the music, or revert to older version. It will still work the same)

If you have any other track ideas, let me know on discord!

Update: Oct 29, 2019 @ 6:44pm

Update 10/29/2019
~ Version 1.3.2 ~
- Fixed/rebalanced the LRS and Target sub
- Nerfed T2 builder ship repair
- Experimental gunship price to $200k, has 6000 shield and has stronger AA flak
- Decreased price of apache helicopter and slightly nerfed DPS
- Rocket turret builds same speed as land turret now
- Slight decrease to Achilles range (from 290 to 280)
- Reworked AI build priorities
- Nerfed Experimental turtle turtled DPS

Update: Oct 29, 2019 @ 6:33pm

Changes.

Update: Oct 17, 2019 @ 7:36pm

Update 1.3.1 Minor/Moderate balance changes with bug fixes.

- Bunker turret price now $8000, lowered range but with much more health and stronger fire power.
- Slightly nerfed the EMP A.A turret
- T1 and T2 sub turret range slightly nerfed
- Buffed/reworked some of the mid tier land factory units to hit both air and ground, and with more health/range
- Slightly nerfed achillies
- Heavy missile airship price from $12,000 to $9750
- Quantum turret price to $20k, can now fire 4 torpedoes instead of 2
- Experimental turtle is now more powerful in turtle mode.
- rocket turret damage slightly nerfed
- MG turrets slightly cheaper, less range

Update: Sep 28, 2019 @ 4:14pm

Update 9/28/2019
- Heavy tank price from $900 to $800
- Attack jet price from $2200 to $2750
- Apache helicopter price from $2750 to $3200
- Tesla tanks now have slightly less range, but can hit air and ground now.
- Tesla mechs can now only hit ground, but have slightly longer range and more powerful atttack
- Nautulis reworked, can build some units and transport 10 slots instead of 3. All around much more useful unit
- Selenium price from $16k to $21k, slightly less range and now takes a bit longer to surface/submerge
- Nuke drone price from $21k to $28k, slightly less health now
- Naval carrier has better anti-air capabilities now
- Grand slam bomber can now drop a VERY POWERFUL quantum torpedo against submerged subs, now a very hard counter against sub spam.
- Dreadnaught price from $35k to $58k, slightly less range, and can has heavy sub defense torpedoes while moving
- Rocket Turret slightly nerfed direct damage, buffed splash
- Replaced Shredder AA with EMP AA, an anti air turret that is a hard counter against flying units with shields (heavy interceptors)
- Light/heavy cannon damage buffed, reload times increased
- Repairbay range and effectiveness slightly nerfed, nano burst effectiveness on buildings buffed.
- Sub turrets range buffed
- Chronoshift range slightly increased
- Many other balance and bug fixes

Update: Sep 22, 2019 @ 10:52am

- Added Chronoshift prototype. Designs and effects will be added next weekend, as well as some other redesigning plans.
- Buffed Achillies, raised price
- Raised price of anphibious warship slightly
- Many other minor balancing changes

Let me know your thoughts on our discord server! https://discord.gg/NzW4wZq

Update: Sep 20, 2019 @ 5:32pm

Update 9/20/2019

The “Armageddon add-ons”

- replaces night yard helicopter with Apache Helicopter, serves similar purpose
- reworked the mothership with new design, similar functionality
- reworked the carriers like amphibious war ship with new realistic carriers, similar functions
- replaces King Kriptor with the “Titan”, cost a bit less but still just as powerful, less damaging nuke on death and less effective against air
- grand slam bomber now $42k, health taken down from 9000hp to 6500hp
- Kirov now has 24000hp
- New mammoth sub called “Selenium”, can surface to hit air and land
- new long range artillery ship called “Thunderhead”, weak armor and attack but long range and inexpensive
- Added NEW unit called Phantom Scout. Drone that can go invisible to sneak past turrets
- (soon!) Added NEW building called Cronoshift, long warmup that can teleport units anywhere within a far radius (soon!)
- many other minor bug and balancing fixes