Rusted Warfare - RTS

Rusted Warfare - RTS

AEA Mod Pack 1.6
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更新:2024 年 9 月 23 日 @ 下午 6:23

AEA faction standalone, updated from the AEA faction from AEA Unlimited Warfare 1.20.7. Includes "ready up" mechanic.

更新:2021 年 8 月 8 日 @ 下午 2:46

Changes.

更新:2021 年 8 月 7 日 @ 下午 4:42

Changes.

更新:2021 年 8 月 7 日 @ 上午 1:06

Changes.

更新:2021 年 7 月 29 日 @ 下午 2:13

Changes.

更新:2020 年 12 月 17 日 @ 上午 11:42

Update Version 1.4.8

- Full integration with new 1.14 update for main.
- Made mortar infantry a bit cheaper
- Currently excludes all of the new units, but includes the new turret designs.
- Excludes the fabricator/extractor changes, in fact, this update makes some Eco options even cheaper than before.
- Upgrade times for fabricators decreased
- Credit factory t1 slightly cheaper now
- Upgrade prices for later tier extractors decreased
- Decreased prices for some late tier experimentals

更新:2020 年 10 月 11 日 @ 下午 4:12

Update 1.4.7 (The Uranium Update)
- Added a new resource, "Uranium". Uranium is used to build many powerful units such as Experimentals. They will cost both credits, and this uranium. The purpose is to help prevent rushing of single powerful units.
- Extractors can now be upgraded up to T-8, Uranium will start to be extracted at T-5.
- You can also convert Uranium to Credits (or vice versa) using the Converter Factory.
- Made many balance changes in most units, WAY too many to point out every specific one in here (For specific details, all changes were logged in the betas changelogs).
- The main points:
- Hackers build limit increased to 8.
- Helicopters now release units from the front, so might be useful for hackers *wink*
- Many mid tier land factory units are now useful with buffs and price nerfs.
- Minigun mech can now enter an overcharge mode, which sacrifices movement speed and shields to ramp up its main minigun RPM.
- Swallow tails rebalanced, less HP.
- T1 artillery tank range buffed to 310 ( can now out range a rocket turret)
- Tesla mech HP nerfed
- Scout bot added to command center
- Chronoshift now has 36 transport slots
- Many other minor bug/balance fixes.

*New beta branch will be started to implement main game beta units once it is either integrated with the 64 bit version, or released to the main version. What ever comes first.*

更新:2020 年 6 月 6 日 @ 下午 2:50

Update Version 1.4.6
- Swallow tails HP now 300, shield 600 (nerf)
- Tesla mechs HP nerfed from 2000 to 1500, slightly less DMG per shot, but more effective against shields now
- Artillery t1 now has 310 range, can out range a rocket turret
- Artillery mech builds slightly faster, a bit cheaper
- Heavy Artillery tank range buffed to 320, laser defense nerfed.
- Achilles HP slightly nerfed, price increased
- Many land factory units decreased in price/build faster/stat buffs
- Mechs take a bit longer to build now
- Mech engineer can no longer build rocket mech or plasma mech
- Minigun mech new ability, overcharge. Can ramp up its gun to shoot extremely fast, but weakens its shields/movement speed/range
- Mothership build list reworked
- Hackers no longer fit in flying fortresses (only)
- Experimental Scorpion now takes 8 movement slots instead of 6
- Many infantry units buffed, T3 barracks cheaper/faster to get
- Xan commander price to $25k from $21k
- T3 land turret cheaper, slightly longer range (310)
- Sabers do more damage now, but range decreased
- Light gunships build faster
- Plasma snipers have a bit more shield now, less movement speed
- Many other minor bug/balance fixes

更新:2020 年 5 月 14 日 @ 下午 12:16

Update Version 1.4.5
- Nerfed Apocalypse tank speed, AA, price to $8000, longer build time
- Many mechs take slightly longer to build now
- AA missile tank price to $3000, slightly lowered HP/shield
- light/heavy cannon DPS slightly increased
- Heavy destroyer does a bit more AOE against air now
- Apache DPS slightly nerfed|
- Plasma sniper given a bit more shield, nerfed speed from .7 to .6
- Command center HP nerfed from 8000hp to 5000hp
- A few other minor bug/balance fixes

更新:2020 年 5 月 7 日 @ 下午 5:03

Update Version 1.4.4
- Removed t1 submarine, replaced with Recon Sub in t1
- Replaced Siege tank with Behemoth Tank, similar in stats/price. Mainly a bullet sponge unit, but with a bit more punch.
- Achilles now does single target damage only, less powerful
- Added new Navy unit, $28k Heavy Destroyer. It has long range, powerful cannons, and good maneuverability. Weak to air.
- Removed the LRS and Target sub
- Several land factory units movement speeds slightly buffed
- Tesla tank range slightly buffed
- Experimental mammoth tank renamed to "Apocalypse tank", slightly buffed AA attack and range
- Experimental Tank price from $16800k to $14k, moves slower and shoots slower, but about the same DPS.
- King Kryptor now has some experimental armor, can tank air spam a bit better now
- Infantry sniper deployed range is now 360, dmg slightly lower and can barely tickle buildings now
- Several infantry taken down in price
- Ghost now does more DPS, moves faster in stealth mode
- MG infantry buffed all stats slightly
- Mothership can build Tesla mechs and Heavy mobile turrets now
- Experimental SAM tank moves slightly slower now, builds slower
- Assault mech movement speed back to .4, from .5
- Amphibious warship can now build Phantom Scouts
- Command center now has more HP, does AOE with more DPS
- Heavy missile ship price from $16k to $15k
- Many other minor bug/balance fixes