Rusted Warfare - RTS

Rusted Warfare - RTS

AEA Mod Pack 1.6
Viser 21-30 af 42 forekomster
< 1  2  3  4  5 >
Opdatering: 8. apr. 2020 kl. 17:15

Changes.

Opdatering: 7. apr. 2020 kl. 19:10

Patch - balanced Xan Commander. He was a bit too... extremely... OP

Opdatering: 7. apr. 2020 kl. 15:10

Update Version 1.4.0
- ADDED INFANTRY: 6 New infantry units, from Sushimakis infantry mod and Sylvian Mettle.
- Added: (T1) Riflemen, RPG Infantry, and Mortar Low stats but can be spammed at a cheap price
- Added: (T2) Sniper infantry, must take out it's sniper to attack, but has long range and vision. Reduced damage to buildings.
- Added: (T2) The Hacker. Can only build 5 at a time, these small engineers can hijack enemy buildings and units, to turn them on your side.
- Added: (T2): Xan Commander. A "hero" unit, can only have 1 at a time. Costs $14k but is fast, agile, and packs a hell of a punch. Low HP, cannot be healed by repair bays.
- Repurposed the t1 helicopter. Cost from $700 to $500, can now transport infantry units. Lands when not activley moving over land.
- Readded chronoshift, costs $50k now, builds slightly faster, and now takes 8 minutes to charge instead of 10.
- Limited grandslam bombers to a max of 5.
- Minigun mech shield buffed from 1000 to 1200
- Phantom scout price from $5000 to $4200
- Nerfed laser tanks damage/range
- Experimental Tank now costs $16800 instead of $14000
- Flying fortress can no longer build Zephyrs or Laser Tanks, builds all units slower
- Walls can now be upgraded to T2 for additional health. All walls can now open/close for unit passage
- Slightly Buffed Basic and light minigun mechs
- Reworked mobile turret - costs $3800 now but has slightly longer range when deployed, less damage.
- Reworked T2 and T3 land turrets. T2 shoots faster but its DPS hasn't changed much, T3 cost $11k to upgrade instead of $14k, has better damage/hp but less range.
- EMP AA now has to be upgraded from T1 SAM turret
- Slightly nerfed Scouts fog of war
- Many other minor bug/balance fixes

Opdatering: 17. mar. 2020 kl. 20:38

Update Version 1.3.9
- BIG FIX: Now mostly compatable with other add-on mods (Sushi infantry, Elite steel engineers, etc)
- Fixed credit factory bug
- Lowered price of scout from $700 to $500, slightly faster and better FOW range, less dmg.
- Missile Airship reset to vanilla stats, although still in t1 airfactory, price to $4000, HP to 750, slightly faster.
- Battlecruiser no longer has multi targeting
- Battlecruiser torpedoes fixed, slightly buffed
- Battleship build time increased from 16s to 24s
- Heavy missile aircraft price taken down slightly, HP increased slightly
- Organized the mod folder for easier navigation.
- Other minor bug/balance fixes

Opdatering: 14. mar. 2020 kl. 14:29

Update Version 1.3.8
- Nerfed comets, they do less dmg to buildings, have slightly less health, and price slightly raised.
- Slightly nerfed light/heavy cannon damage and AOE
- Experimental Spider can now build T2 credit factories
- Credit factories HP nerfed (all tiers)
- Fixed Target sub so it can now use torpedoes
- Buffed Cronoshift range and decreased price
- Increased price of Experimental SAM Tank
- Heavy artillery tank price raised from $3500 to $3750
- Missile Airship price lowered to $2750
- A few other minor bug/balance fixes

Opdatering: 24. feb. 2020 kl. 20:51

- Hot fix, Planetary Walker didn't show in build menu.

Opdatering: 24. feb. 2020 kl. 17:34

Update version 1.3.7
- Redesigned the Planetary Walker and the Mammoth Tank (thanks uber)
- Planetary walker price raised to $260k, buffed all stats
- Mammoth tank is basically the same as before, but should maneuver a bit better, and is less powerful VS air. Lowered price.
- Mech factory upgrades take longer now
- Many land factory units got a slight price decrease and build time decrease
- Paladin mech HP and shield have been nerfed
- Slightly decreased range and HP of Destroyer
- Bomber is slightly faster and does noticeable damage against subs now
- Slightly buffed Missile Airship and Apache helicopter
- T2 turret upgrade cheaper, from $2k to $1500.
- Flame turret upgrade price decreased and HP increased slightly.
- Heavy artillery tank damage slightly buffed
- A few other minor bug/balance fixes

Opdatering: 6. jan. 2020 kl. 12:30

Changes.

Opdatering: 6. jan. 2020 kl. 12:08

Update Version 1.3.6
- Moo Class and Titan price slightly lowered
- Paladin mech range nerfed
- Slightly buffed Minigun mech shield (from 800 to 1000)
- Tesla mech can now hit air again, slightly longer range, price raised from $5500 to $5800
- Tesla tank range and speed slightly buffed
- Siege tank rank and attack capabilities slightly buffed
- Nautilus price slightly raised from $16000 to $16800, can only carry 6 units slots instead of 10, nano factory speed nerfed.
- Typhoon movements are no longer retarded
- Other minor bug/balance fixes

Opdatering: 24. nov. 2019 kl. 19:09

Update version 1.3.5
- Moo class, titan, Ex. Gunship all raised to $250k
- Build times for Titan and Planetary walker increased
- Added the King Kryptor back, at $175k, lower stats than before. Ground power equivalent to an Experimental mech, but much stronger anti-air.
- Bunker turret build time increased.
- Mech factory now split in 3 tiers, prices/build times arranged.
- Assault mech now builds/compliments smaller mechs
- Removed Monarch
- Missile turret hp raised slightly
- Slightly nerfed damage of light/heavy cannon.
- Nautilus price from $18k to $16k
- Slightly nerfed EMP turret
- Flak AA turret price slightly lowered
- Planetary walker repair speed buffed
- Other minor bug/balance fixes