Garry's Mod
[VJ Base] Crynosaurian SNPCs (w/ ragdolls)
Mostrando 1-9 de 9 aportaciones
Actualización: 9 JUN a las 9:22

-fixed tyrannosaurus playing the trot instead of walk when hunting

Actualización: 2 MAY a las 7:09

-compatibility update
-added running footsteps for tyrannosaurus
-thescelosaurus now runs away when stuff gets close to it
-thescelosaurus footsteps changed to just having the triceratops's without the pitch shift, to be more accurate to the old youtube trailer.

Actualización: 12 MAY 2024 a las 0:47

-Fixed sight distance compatibility issue, they should now work as they used to.

Actualización: 16 JUL 2022 a las 4:29

General Changes:
-Melee attack/roaring animations now use gestures
-Added new idle animations
-Added trotting animations
-Added all other remaining animation files from the dinosaur trainer to the models

Tyrannosaurus changes:
-Now roars when damaged while "stalking"
-Added new attack animation
-Added turning animations
-Added tail turning animations when moving (they are a bit janky, might remove them later)
-Made the head turning range less weird-looking

Triceratops changes:
-higher turning speed and some adjustments to the melee hit sound pitches, that's it really...

Actualización: 1 NOV 2021 a las 10:09

-All models are now 1.08 times bigger. Doesen't seem like much but it DOES make a difference.

Actualización: 22 NOV 2020 a las 23:18

forgot to update materials

Actualización: 22 NOV 2020 a las 22:54

Improved behavior.

Triceratops
-will now become aggro when damaged or when a potential threat gets too close
-will now be ignored by all other npcs unless aggro
-5X reduced sight distance

Tyrannosaurus
-will now "stalk" it's prey before chasing it
-will start chasing when close or when damaged
-5X reduced sight distance

Actualización: 30 AGO 2019 a las 10:33

- Triceratops no longer turns it's body towards the enemy when roaring

Actualización: 17 AGO 2019 a las 13:37