The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Artifacts Of Ultima
Showing 11-20 of 32 entries
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Update: Dec 30, 2019 @ 2:14pm

Fixed a bug in the Ether Gem's script, which prevented the Black Sword from being created.

Update: Dec 29, 2019 @ 6:48pm

Fixed the translated Dwemer journals, the pages of which couldn't be turned and weren't correctly calling to the proper font, rendering the text unable to display.

Update: Dec 28, 2019 @ 5:42am

Fixed the Fire Wands, which somehow got corrupted, leading to them projecting a vertical plume of fire that wouldn't go away even when the wand was sheathed, as well as crashing the game if dropped.

Update: Dec 22, 2019 @ 11:20am

Added map markers to the moongates, as well as fixed the Tomb of Khumash-Gor's map marker so the location can be properly discovered.

Update: Dec 21, 2019 @ 6:34am

> Added a few fire swords to the worldspace, and added them to a couple more level-lists.

> Added Deceiver

> Fixed torn pages with longer text so the "pages" can be turned.

> Corrected the perk Protector uses to deal extra damage to trolls so it actually deals extra damage effectively. It's also been given an addition: trolls will now deal 50% less damage to you while you're wielding the sword.

> Completely overhauled how the glass swords handle breaking. The intricate method used before has been thrown out the window and replaced with just a single script on an enchantment used by the sword. This has made the breaking effect much more responsive and consistent, and as a bonus all the bugs the old method had are now fixed, meaning they will properly break during a killmove, if a follower is wielding them, or even if you hit a corpse.

> All the Torn Pages are now numbered

> Placed a third magebane in the world

> Changed the form of the glass sword's blade as well as the refractive visuals.

> Relocated the Hoe of Destruction to a locked shed near its original location.

> Removed the soul trap effect from the Death Scythe

> Added the Black Sword, folded in from the standalone mod, but with a complete makeover and revision of its abilities. More info in the description.

> Added blackrock, to of course forge the Black Sword with.

> Added the Orb of the Moons.

> Corrected a bug in the Hoe of Destruction's perk that governs its 50% armor penetration effect.

> Added blue moongates. These are fixed gates scattered across Skyrim and are marked by a circle of 8 stones. Initially they're inactive, but after completion of the College of Winterhold questline they'll be reactivated.

> Added a new dungeon that's tied to the Black Sword.

> Added Fire and Chaos Jewels. These are throwable explosives that can be crafted from diamonds and fire salts, as well as found in loot among normal gems and scrolls.

> Changed the wood texture on the heater shields as well as the door shield's handle texture. Updated the texture of the brass shield to be in line with the others

> Bonecrusher's model has been redone and its perk revised; it now does 50% more damage to undead rather than double, but skeletons will take 3x as much damage.

> Buffed the effects of Erinon's Axe

> Poison Daggers are now much nastier. Anyone struck by one will have their health and stamina drained, as well as get slowed down. However the daggers have a chance to break when used.

> Made a few tweaks to the Tomb of Khumash-Gor.

> PROPERLY fixed the shields not appearing on vampires. Thought I fixed this in 1.8.1/1.8.2 but evidently it somehow never happened.

> Put Dupre's shield into a nicer spot, so it'll no longer just be sitting on the floor.

> Ghosts have been added to the list of things unaffected by Slayer.

> Changed the styling of Enilno's blade engraving.

> Reduced the radius of Flamesting's explosion.

> The Dragonslayer has been thinned slightly and its textures revised.

> Resaved all textures in DTX1 (for diffuse and environment mask textures) and DTX5 (for normal maps and alpha-mapped textures).

> Gave the Brass Shield its own mesh, rather than using a texture set on the Heater shield. This was mainly so DSR meshes could be made for it.

> Revised the Fire Sword script to eliminate the need for conditions on the light effect itself, in order to fix a bug with the blue fire swords not shedding light. Now it actually checks at the script level for what sword is equipped and casts the relevant spell.

> There's a few other goodies I've added that I'm deliberately not listing here, you'll just have to plumb the depths of the new dungeon to find out what they are. ;)

Update: May 21, 2017 @ 3:20pm

Update: Mar 24, 2017 @ 7:22am

Ver. 1.8.1

Added Protector

Added the Jeweled Weapons

Fixed an issue with the shields where they'd be invisible if used by vampires

Update: Dec 28, 2016 @ 4:05pm

Ver. 1.8

Added the Blade of Striking

Revised the Magebane's textures

Spruced up the Door Shield

Removed the casting effects from the wands and Firedoom staves. For the fire wands, the casting effects have been replaced with a shrunken-down torch effect

The blue Firedoom staff now uses a blue version of the fireball projectile

Redid the fire swords. They now have new textures and a revised model, and their old scabbards have been removed and replaced with the Dragonslayer scabbard. The light spell they cast has also been conditioned so it doesn't turn the light on if it happens to still be active and you draw another weapon.

Spruced up the Tomb of Khumash-Gor

The Hoe of Destruction's head now slowly pulses and does more damage, plus it now ignores 50% of an opponent's armor.

Revised the glow on the Death Scythe's blade, adding a chromatic blue glow on top of the wispy shimmer it had before. The scythe also does much more damage than before.

Relocated Enilno and did a bit of re-positioning on some hint notes. Enilno's hint note has been modified to help point to its new location.

Update: Nov 8, 2016 @ 4:39pm

Ver. 1.7.3

Added in the meshes for the spiked shields, which I brilliantly neglected to add to the BSA. Derp.

Added the Coldfire sword, a rare variant on the blue fire sword. This takes more after the fire swords in Serpent Isle, dealing frost damage instead of fire.

Update: Sep 3, 2016 @ 10:51am

Corrected an old texture used by the Great Dagger's sword form, which should hopefully fix any issues with it appearing when it shouldn't.