The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

[AB+] Eevee!
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Update: Jul 19, 2020 @ 3:55pm

-Updated Thumbnail

Update: Jul 19, 2020 @ 1:58pm

Additions
  • Celebrating the 1 year anniversary of the Eevee Mod, a PC named the "VeeC" was introduced to both give tools to the community to enjoy this mod even more, as well as generally assist anyone wiithout knowing everything about the mod! The VeeC can be found on the very first room of every floor.
  • Added Themes. Anyone can now create custom sprites for any Eeveelution or Eevee and upload it to the workshop. Access the VC and go to the Themes tab to learn more on how to create them.
  • Made progress on implementing Leafeon and Glaceon's evolution method, but the code has been disabled for this update as it's heavily WIP.

Changes
  • Various improvements to code
  • Slightly tweaked how Save Data is handled.

Bug Fixes
  • Fixed the Thunder Stone not being removed when evolving into Jolteon.
  • Hopefully fixed any remaining issues with the Boss Vs. Screen

Update: May 13, 2020 @ 5:23pm

Additions
  • Debug items have been replaced with actual debug console commands!
  • Type "evolution" and then your desired evolution! Works with "eevee" and "sanio as well.
  • Type "shinytoggle" to toggle on and off a shiny form.

Changes
  • Debug items have been removed entirely in favor of the new debug console commands
  • The way evolutions are handled and their icon renders (Chargebars and otherwise) are much more efficient and readable in the code.

Bug Fixes
  • Renders specific to eeveelutions such as the chargebars now load appropriately when continuing a save
  • Fixed Vaporeon's neck fin not showing up when walking up
  • POSSIBLY fixed the Boss Vs. Render Bug. It was only one of many possible ways it's not showing up for others.

Update: May 13, 2020 @ 11:33am

Additions
  • A very small but important addition! Created player data for other modders to use named "Eevol", which contains the same string for the mod's save data that tracks what evolution you are. So if you wanted to do anything specific for the eeveelutions, use player:GetData().Eevol and check for "umbreon", "flareon" "vaporeon", etc. Will automatically include any eeveelutions added in the future!

Update: May 10, 2020 @ 8:29am

Additions
  • A little nose was added to Eevee and every evolution's side heads.
  • Leafeon's sprites (aside from the boss vs., as with Glaceon) have been completed, and has been implemented into the mod. Like Glaceon, they have no special stats or abilities yet, and can only be obtained through gaining a debug item via "g gain leafeon" in the debug console

Changes
  • Save data is handled slightly differently now. Overall, save data should now reset much more properly but also retain data just as well, such as the unlocks.
  • The color of Eevee and every evolution's nose has been changed to a dark grey to accomodate for the nose originally being the same color as the outline, which would result in the new side nose looking strange.
  • Umbreon's color palette was changed again. The darker shades are now slightly lighter.

Bug Fixes
  • Espeon and Umbreon can no longer be unlocked by killing Satan/Isaac on any floor
  • Unlocks are no longer finnicky in whether they actually unlock or not, and for appearing every time you beat the required boss for every new game session.
  • Fixed any issues relating to emoticon priority
  • Fixed any issues relating to the Sun and Moon beams not spawning.
  • Fixed some unproper shading on one of Umbreon's ears.

Update: Apr 25, 2020 @ 8:42pm

Additions
  • Flareon, Jolteon, and Vaporeon have brand new moves! They use Flare Blitz, Charge/Discharge, and Aqua Ring respectively.
  • Proper unlocks! You must now defeat specific major bosses/boss rush in order to unlock the eeveelutions. Unlock paper sprites done by Kaltriv and achievement functionality by piber20's mod helper.
  • Upon starting your first run of the game session as Eevee, a special appear animation will play!
  • Brand new Boss Vs. Player Portraits, one for eevee/each eeveelution including shiny variants! Sprites created by orisghost.
  • Sanio has been re-added as an optional alternative to Eevee. Sanio acts exactly like Eevee with the only difference being sprites. Evolving will not give you any different looks, as it's only for Eevee. Can be gained through the debug console.
  • Emoticons will now display transparently for a short period of time when they update.
  • There are now short "instructional" emoticons for when you first gain an Eeveelution which will teach you their moves!
  • Jolteon has a brand new animated tear sprite and tear splash for their new move in place of needles: Electro Ball! Sprites created by Kaltriv.
  • Light Screen will be now be placed in front of you depending on your firing direction when you release the chargebar.
  • Upon death, a text box will appear below you stating "EEVEE", or whatever eeveelution you are, "fainted!"

Changes
  • Flareon's tears no longer have a chance to leave fire on the ground.
  • Jolteon's tears no longer have a Jacob's Ladder effect or use a tiny needle as its sprite.
  • Jolteon's stats have been changed to be more balanced
  • Vaporeon's tears no longer has a chance to leave large pools of damaging creep.
  • The sprite for the Maximum Happiness emoticon that indicates you to go to the Devil/Angel room has been changed to be more recognizable as such.
  • Light Screen has a larger radius for reflecting projectiles, looks slightly bigger, and uses the player's tear flags and damage. Additionally, it will not go below 3.5 base damage.
  • Dark Pulse has a slightly weaker knockback for enemies.
  • Holy Mantle is now a special exception when clearing costumes since it's the only indication for when the item is in use.
  • Eevee now has a new character selection sprite, courtesey of Sevenut.

Bug Fixes
  • Fixed Espeon's Psywave tears not rotating correctly
  • Fixed Eevee's Swift Star's splash not alligning correctly when landing on the floor.
  • Fixed Umbreon's Shadow Ball SFX not replacing the default tear sfx when the tear lands on the floor.
  • Fixed retaining Eevee's stats and your last
  • used costume when reviving as another character.
  • Fixed various issues related to things happening on death and not resetting when revived as Eevee.
  • Fixed any sprite inconsistencies between the normal and shiny variants
  • Made it so Head of the Keeper takes priority when playing as Jolteon or Umbreon. Previously, the tear shrunk in size substantially.
  • Fixed Fire Mind making Flareon's tears invisible.
  • HOPEFULLY fixed any issues related to Umb/Espeon's chargebars not working and emoticons not showing up when expanding the map (Seriously this never happened on my end and I can only assume it was something I screwed up on when uploading the mod. It should be fine now)

Update: Apr 2, 2020 @ 8:52am

Banned Peteever from the Eevee Mod Minecraft Server for 1 year.

Update: Apr 1, 2020 @ 11:21am

Replaced Eevee with Peteever permanently (for 24 hours)

Update: Feb 21, 2020 @ 2:41pm

Every character sprite has been made from scratch for better looks and consistency!

Additions

  • Eevee, Flareon, Jolteon, and Vaporeon all have brand new fur/needles/neck fins respectively. These changes were made as the original sprites were kind of cheated to make them fit.
  • Eevee and Flareon's body animations have their arms sticking out of their fur. Jolteon and Vaporeon don't have this as their "scruffs" are sturdier and above the arms.
  • Eevee has a brand new tail sprite which also comes with its own smoother animation when walking up.
  • Flareon given a new simpler side-view tail

Changes
  • Eyes are symmetrical, making the sprite somehow even cuter.
  • Vaporeon and Umbreon's color palettes were changed slightly.
  • All sprites given a "centered" shading like player sprites should have instead of heavy shading on one side, looking better overall.
  • Only noticable in the files, but how the flight sprites are done in the animation files is entirely different. Take a look if you're curious as to how it's done!

Update: Nov 28, 2019 @ 10:19am

Changes

  • Slightly nerfed all happiness values

Bug Fixes
  • Fixed starting stats with the Oxy and/or Belle mod installed