Men of War: Assault Squad 2

Men of War: Assault Squad 2

TanksPV2 AKA Tanks 2 +P+
Showing 41-50 of 70 entries
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Update: Apr 26, 2020 @ 4:32pm

longer range for T34 Calliope re worked HE blast a little makes up for long reload vs BM8

Higher rate of fire for French short barrel 37mm vs long.

Siege gun is now just accurate enough to sometimes hit your target vs never

Ratte tank added!! yep, spawns with enough people to fill up the AA guns, the rear two 128mm guns seem to not load right, but honestly they just break off driving thru buildings anyways so don't even bother with them. Main gun is sufficient + two frontal 75mm with wider range of fire. Armor is more realistic to what it would of had IRL.

E50 added to germans like a Panther III with Tiger II armor, but still having the same Panther I gun

fixed 88 tiger 2 to have right 88 I screwed that up long ago, now has kak43! not tigers 88 short!

worked on AI for NZL still not finished

Update: Apr 23, 2020 @ 4:14pm

Fixed Russia's 203mm Howitzer now works as intended
Some French balances
Some Russian Balances (slight nerf to cost, but buff to ability where needed)

Tried to get ELC to work, but still doesn't shoot enemies.

Update: Apr 19, 2020 @ 5:27pm

Painfully had to remove Matilda Mark 1, armor mesh was heavily broken and could not get to work /:

Fixed duck, now its MG doesn’t run out of ammo and fail to reload as before.

Bob tanks slightly increased cost

all Russian 152 guns updated

KV2 cost increased to 5, was OP for 4 now that its guns have been fixed

strumtiger range increased

Update: Apr 18, 2020 @ 5:19pm

Added KV4 version Z with 2nd tank turret. Less armor, VERY good anti armor guns

Matilda Mark 1

Russian T-28

lots of explosion, equipment changes I’ve lost track of and point balancing

KV2 round works better now

Obviously comedic New Zealand nation. (does not work AI as noted elsewhere)

Fixed French 37mm field gun, wasn’t aiming at enemies right now it is.

Update: Apr 15, 2020 @ 8:27pm

Stuka OP in base game, made more realistic for French

KV-2 FIXED can’t believe how busted this model was for all these years, now all 3 MGs fire and work! Stats more realistic as well such as turret rotation. Co-ax MG has a weird thing where it can rotate 180 up and down, not game breaking or noticeable unless you make it do it in E mode, but something I’ll fix later.

Explosion rework, not all, but a lot of the big booms, now have more realistic blast damage, will be adding more later.

ALL French units now have working names (unless I missed some) will start on descriptions later.

German Wasp corrected, now works as it did before. Still shows wrench after firing but doesn’t seem to effect anything.

Stole the leFH 18 back from the French so only the Germans get it, also put it back to how it worked before as arty.

In its place France gets the neat Canon d'Infanterie de 37! Because clearly they didn’t have enough SA38 cannons on their tanks, now you can bring one and use it separately!

French gets a new hero, I really like this one. MG Artillery! Just like WWI target the ground or enemies at long range and pour bullets on positions or with enough line of sight they will fire at targets like a normal MG.

koksan now feeds the right ammo and has been all around improved for actual use.

Update: Apr 13, 2020 @ 6:06pm

Balances for French CP, and cost tiny,

German stick grenades now throw further

Japanese grenades faster det time to makes better rushes for that nation

Some minor German premium unit tweaks

Belly gun on bis is useless, with zero left right aiming, and has less AP than 47mm, lets make it a useful arty gun like it would have been! Done.

Increased price of m3 lee to 350 points, sorry this thing was always way to cheap for how killy it was.

Still failing to fix the tank guy emblems ):

Max is now cheaper and faster to get.

French partisan broken revolver replaced with MP40

Update: Apr 12, 2020 @ 1:29pm

-Replaced German grenades for proper French ones

-K98 now holds 6 rounds not 5 as they could do IRL
-German m24 Grenades now have a smaller but slightly more intense blast radius (can’t get to throw further despite what I change in game oddly)

-Brit’s 303 now holds 10 NOT 5 rounds with improved rate of fire.

-8mm Mousers have more accuracy

-US now has a few examples of the scary mk2HE pure TNT filled grenade (will paint yellow as was IRL in future update)
-Angle of fire adjusted on some French tanks as well as ammo capacity as they like to expend most of it on things they can’t kill.

-Reduced time on first free French tank slightly more to what it was before, and Max is a little faster to get now.

Update: Apr 10, 2020 @ 5:17pm

-squad leaders sandbags, this allows them to run with the rest of their troops and place them if your placing sand bags from the moment they spawn, other wise they are left behind, which makes no sense for a nation who all want to entrance

-siege gun now has more radius, allowing for it to hit all sides of the map more likely than before from span.
Siege’s 203mm round has been buffed, slightly more HE power against tanks on near misses, AP went from 200-230mm, still super inaccurate.

-Freedom fighter partisans are now more unique, you spawn 4 different types, all with different if still

-37mm HE frag damage slightly nerfed

-75mm HE frag damage slightly buffed
Female FT-17 with 13mm machine gun instead of cannon

-Reduced ammo in BRD

-FCM2C given ammo for rear turret, rear turret faster turn speed

-R39 now equipped with 25mm AT main gun

-D2 given more main gun ammo

-Prices reworked for a few tanks which have been modified to be more unique in set.

-Cool downs for Free tank increased slightly

-Pzb2 updated to more closely match b1bis

-Hunters now have barbwire

-Combat tacticians now have SMG ammo where it was missing

-Increased CP for a few units such as siege gun that had nearly none before.

Update: Apr 9, 2020 @ 5:40pm

FRANCE and everything that goes with it!!

Also Karl added to Germans
All French tanks removed from Brit nation
SU122and 122A cheapened

Update: Apr 5, 2020 @ 10:10pm

BEHOLD! The TOG II
FINALLY with TWIN MGs!
That's right after years of waiting, experience the true power of the TOG II with BOTH MG ports filled with an MG, why WOT just left that 2nd port empty is beyond me.
Also slight tweaks to 17 pounder to be more realistic and some tiny balances to brit costs.