Stonehearth

Stonehearth

SH:TD - Stonehearth Tower Defense
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Uppdatering: 23 jun, 2019 @ 17:49

added support for map-based multipliers; improved incompatible mods ui

Uppdatering: 23 jun, 2019 @ 2:59

some critical fixes (last patch introduced an error in the tower's _inflict_attack function), ui adjustments/fixes, nerfed big boss health

Uppdatering: 21 jun, 2019 @ 15:51

THIS UPDATE BREAKS SAVE GAMES
- allow for specifying a main terrain landmark in world generation, allowed for changing elevation in paths, improved tower rendering to show path region intersections
- tweaks to path regions, nerf to poison physical damage increase, improved some descriptions/text, improved displayed wave monster data
- added region_renderer component and renderer for path rendering, elevated non-terrain-cutting paths in map generation

Uppdatering: 17 jun, 2019 @ 18:25

fully added damage range capability for towers (instead of only flat damage values) - not currently used by any towers

Uppdatering: 17 jun, 2019 @ 15:46

buffs to fire grenade and lightning bolt damage, added proper names and descriptions for monsters, added separate armored ground monsters, adjusted waves, improved wave forecast ui and added wave reference window

Uppdatering: 13 jun, 2019 @ 19:20

fixed tower upgrade error localization string, fixed buff durations in tooltips using game-time instead of real time, changed default names for non-poyo/beetle monsters to be somewhat more appropriate

Uppdatering: 12 jun, 2019 @ 13:46

Uppdatering: 12 jun, 2019 @ 12:16