Stonehearth

Stonehearth

SH:TD - Stonehearth Tower Defense
Viser 1-10 af 18 forekomster
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Opdatering: 15. juli 2019 kl. 19:11

basic balance on turbo mode, added spawned/summoned monsters to wave info, various fixes:
fixed beetles (after the first) only spawning 1 ant, adjusted tree scale for clipping reasons, removed path render regions, fixed path previewers not getting destroyed on wave start

Opdatering: 9. juli 2019 kl. 21:34

ui fix for loading with zero active filters

Opdatering: 8. juli 2019 kl. 22:43

fixes and improvements to tower targeting UI, fix to fractional health monsters

Opdatering: 6. juli 2019 kl. 12:35

added turbo mode map (not balance-tested), a small tower fix, path previewers between waves, removed a portal effect, landmark generation tweaks

Opdatering: 4. juli 2019 kl. 22:03

changed / toned down / improved tower region rendering, including added render filters for all debuff classes that can individually or collectively be toggled on/off, are UI-mode-independent (i.e., don't have to be in "build" mode to see them) because you can easily enable/disable with a toggle button, and even show little buff icons for the individual buffs applied by each tower (bordered with player color)!

Opdatering: 27. juni 2019 kl. 19:41

split towers in build menu by level and single/mixed-kingdom, switched round starting to manual (similar to start game process, no pausing/countdowns)

Opdatering: 27. juni 2019 kl. 12:26

fix to air path, added path previewers

Opdatering: 26. juni 2019 kl. 19:20

added escaped monster bounty, buffed fire plume tower, changed path rendering

Opdatering: 25. juni 2019 kl. 23:18

ground monsters are immune to vortex, while air monsters are immune to root and immobilize (to allow for, e.g., air tower attacking both air and ground but only immobilizing air), added "towers by buff" to reference window tooltips, changed sunburst tower, shrunk tower weapon tooltips

Opdatering: 24. juni 2019 kl. 1:44

switched terrain generation landmark usage to json files