Stellaris

Stellaris

Species Traits
Showing 11-20 of 59 entries
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Update: Oct 18, 2022 @ 7:45am

Update: Sep 23, 2022 @ 6:06am

Update

-Update to 3.5.2

Update: May 21, 2022 @ 5:56am

Update

-Update to 3.4.3

Update: Feb 25, 2022 @ 7:23am

Update

-Update to 3.3.2

Update: Nov 24, 2021 @ 5:37am

Update

-Update to 3.2.2

Update: Oct 9, 2021 @ 7:11am

Update

-Update to 3.1.2

Update: Sep 19, 2021 @ 10:38am

Update

-Balancing

>Plagued (Old)
Cost: 2
Pop growth +50%
Society research +20%
Happiness -10%
Trust cap -50
Trust growth -50%

>Plagued (New)
Cost: 3
Pop growth +50%
Society research +15%
Happiness -20%
Trust cap -50
Trust growth -50%

>Changelings (Old)
Cost: 1
Job production: +25%
Job upkeep: -10%
Crime: +20%
Diplomacy upkeep: +30%

>Changelings (New)
Cost: 3
Job production: +20%
Job upkeep: -20%
Crime: +50%
Diplomacy upkeep: +50%

Update: Sep 14, 2021 @ 8:56am

Major FIX

-Thanking to the new 'Lem' patch, It is now possible to link up the traits not on the portraits but to the species subclass itself. (Humanoid, Reptilian, Molluscoid, etc.)

To simply put, there is now no need for the complex system that was hindering the compatibility of the mod for few years now.

Wish paradox had done it early on, but why not, better late then never.

Update: Sep 14, 2021 @ 8:09am

Update

-Update to 3.1.1

Update: May 21, 2021 @ 9:25am

Update

-Update to 3.0.3