Kenshi
General Modifications Rus
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Update: Nov 25, 2019 @ 7:07pm

Версия 228:
Мелкие исправления

Update: Oct 2, 2019 @ 11:44am

Добавлены версии домов МК 2 с усиленными дверьми.
Добавлены склад, хранение, малое хранение для неочищенной руды
Изменены названия рюкзаков
Мелкие фиксы

Update: Sep 5, 2019 @ 7:42pm

Добавлены виды шляп с отображением волос.
Добавлены альтернативные версии электрических фонарей, полоточных электрических ламп и ламп-вентиляторов, исследование для них.
Добавлены глубокие буры и гибридные каменоломни для цветных камней.
Добавлены сумки, воровские сумки для всех животных и их альфа-версий.

Update: Jul 21, 2019 @ 3:46am

Кратко о изменениях:
Добавлены тренировки:
Штанга 1-3
Турель тренировки восприятия 1-5
Турель тренировки точной стрельбы 1-5

Добавлены добыча серебра, золота, и ковка из них предметов для торговли.

Добавлен игровой персонаж королева ульев и старт за неё.

Добавлены опции рекрутинга заключённых, в том числе с помощью добавленной инъекции по промытию мозга.
Инъекции синтезируются из желез новых существ - больных ящеров.

Добавлен квест на поиск заметок о технологиях для фракции Техническиец Писцы, открывающие доступ к технологиям:
Столы кастомизации
Глубокие каменоломни 1-3
Тренировочные манекены 4-5
Тренировка взлома 4-5
Тренировка убийства 4-5
Обучение турелям 4-5
Штанга 4-5
Тренировка воровства 4-5
Тренировка крепости 1-4
Глубокие гибридные каменоломни 1-2
Глубокие буры нечистой руды 1-3
Переработчики нечистой руды 1-3

Столы кастомизации позволяют конвертировать одежду и броню в другие слоты экипировки.

Полный список изменений смотрите на странице оригинала с версии 151 по 190 (на англ).

Update: Apr 3, 2019 @ 9:15pm

Version 151:

New Mesh:
+ Primitive Raw Tin Ground
+ Primitive Raw Copper Ground
+ Primitive Raw Iron Ground
+ Primitive Raw Uranium Ground
+ Poppies (Vanilla Mesh)

-----
Resized smaller flowers
+ Beehive
+ Flower Crops

Version 150:

New Leveldata:
+ South Stone Camp
+ Stone Camp
+ Port North
+ Port South

Version 149:

+ Temporarily Removed Leveldata

New Sheds:
+ Raw Rock Salt
+ Rock Salt
+ Raw Meat
+ Animal Skins

Update: Mar 30, 2019 @ 2:40am

Version 148:

Manual Refineries, Processors or Manufractures seperated so that they are not autmatically replaced by better versions.

Version 147:

Added Names to:
Bandits
Outlaws
Civilians
Peasants

Added Animal Bags:
+ 3x stackable
+ 5 x 5 Size
+ Invisible
+ Wearable by all Animals / Robot Creatures
+ Added to the Guy and Dog Starts
+ Buyable at Adventure Shops

Version 148:

Manual Refineries, Processors or Manufractures seperated so that they are not autmatically replaced by better versions.

Added Simple First Aid Kit:
+ Bandits
+ Outlaw Farmer /Rebel Farmers

Rebel Farmers "Farmers Notebooks Droprate" reduced, not every Farmer drops a book.

Version 146:

Fishing Rod: -Fastest-
- 3 variants - Thinfish-Grand Fish - Dokarion Fish
- Live baits in 3 variants
- Max operators 1x

Fishing Net: - Slow-
- 3 variants - Thinfish-Grand Fish - Dokarion Fish
- Max Operator 2x

Fish Trap: -Slowest-
- 3 variants - Thinfish-Grand Fish - Dokarion Fish
- Auto-fishing

Version 145:

Adding uranium to Foliage System.
+ Importing/ new Game is recommend

Version 144:

Wildlife Diversity:
+ 3 Leviathan Textures
+ Unique Animal Recruits

Fixes:
Corn Silo to Automated Corn Silo
Soy Silo to Automated Soy Silo

Update: Mar 24, 2019 @ 12:32am

Version 143:

Wildlife Diversity:
+ Land Bat
+ Alpha Land Bat

Unique Recruitable Race:
+ Banished Hives

Version 142

small fix

Version 141:

New Start:
+ Enslaved (Reaver Camp)

Iron Spider MK II
+ reduced spawnrate at Iron Valley
+ Max group number - 8 to 5

Version 140:

+ Poppy Crop Field fixed
+ Reduced item arctifacts generation in World End and Flats Lagoon

Version 139:

Craftable Perfume:
+Perfume Processor
+Perfume

Honey Products:
+ Honey
+ Honey Pastry

Version 138:

Farming:
+ Flowers Crop Field
+ Flowers
+ Bee Hive
+ Honey Combs

Fixes:
Skimmer Queen - smaller size - lower stats

Storages:
+ Flowers
+ Honey combs
+ Crop Shed Flowers

Version 137

Rebirth:
+ Higher Radius
+ More Stone Resources

Slave Starts:
Rebirth Slaves wears, rebirth slave clothes

Plate Beating Station:
Changed consumfunction: Raw Iron --> Iron Plates

Update: Mar 16, 2019 @ 8:12pm

Version 136:

Sheds:
+ Crop Sheds
+ Single building material sheds
+ Single clay sheds
+ Single raw stone sheds
+ Armour Shed
+ Backpack Shed
+ Weapon Shed

Food:
+ Foodcube 2x2 Icon
+ Meatcube
+ Corncube
+ Meatwrap 2x2 Icon/ Higher NU
+ Chewsticks 2x2 Icon

Storage:
+ Chocolate
+ Foodcube variations to Storage: Foodcubes
+ removed Foodcube --> Storage: Food

Version 135

Storage Sheds changes - new function:
None Food Crops
Food Crops
Clay
Building Materials (All Types)
Raw Stones (All Types)

New Sheds:
+ Building Materials
+ Raw Stones

Version 134:

Benzene Storage Tank
+ Mesh changed
+ Category -> STORAGE [Liquid]

Oil Storage Tank
+ Mesh changed
+ Category -> STORAGE [Liquid]

Petroleum Storage Tank
+ Mesh changed
+ Category -> STORAGE [Liquid]

Water Tank
+ Category -> STORAGE [Liquid]

Warer Tower
+ Category -> STORAGE [Liquid]

--------
Small Tactical Backpack:
Multiplicator 1,35 --> 1,25

--------
NPCs changes

+ added shopping lists --> Peasants
+ added colored clothes to Peasants

--------
1x Animal Skin = 4x Parchments
Some descriptions have been revised
added Small Storage: Coal
Some Mesh Storage change

Version 133:

New Recruit: Unberd (Banished Hive Soldier)
+ Mongrel

Version 132:

Renamed Raw Poppys to Raw Poppies
Renamed Red (Skeleton Unique) to Red Rick

Added Water Tower, Stacklimit 2500

Version 131:

Some fixes

Version 130:

Ore Processing Changed/seperated technologies
+ Ore Processing (Tech lvl 2)
+ Ore Processing II (Tech lvl 3)
+ Ore Processing III (Tech lvl 4)
+ Ore Processing IV (tech lvl 5)
----

Added Skeleton Building Type
+ Blueprint rare buyable at Trashcan Carlo
+ Unlocks Outpost V
----

Added Hive Queen Throne
+ Blueprints rare buyable at Hive traders
----

Outpost Buildings construction changed:
+ removed copper alloy plates
+ added Copper Ingots

Update: Mar 12, 2019 @ 4:37pm

Update: Mar 11, 2019 @ 10:08pm

Version 129:

New Starts as Slave Trader:
+ Start Port North or Port South
+ Leader has a License: Slave Trader
+ AI to enslave NPCs
+ AI Enslaved NPCs will follow you

-----

Sunflower Cropfield fixed

Version 128:

Some Fixes:
+ Port North
+ Port South
+ Stone Camp (Great Desert)
+ South Stone Camp (Heng)

- Higher Town Radius (all buildings get a faction tag)
- Empty Buildings removed, and replaced with new (hiding in empty houses is no longer possible)
- More Spawns (harder escaping)
- More stone nodes (fixing routing issues)
- New smaller stone nodes (fixing routing issues)
- Max operatorsstone nodes to 5 (fixing routing issues)
- Added Corpse Furnaces (no NPCs wearing corpses all the time)
- Wall fixes (no longer escaping by swimming out of the slave camp)

Version 127:

Adds Storage: Foodcube
Adds Sheds: Clay, Food Crops, Non Food Crops, Raw Tin, Raw Uranium, tin Ingots

Adds Indoor Wells IV - VI
+ Adv. Indoor Wells I - III
+ Tech Level 7

Version 126:

Added Bounty Bonus by relation:
+ 100 cats per 10 relations
+ From a relations value of 50, the value increases more slowly.
----

Citizen changes:
Citizen now buy pottery and metalware.
Citizen wears colored clothes
Citzen wears backpacks
----

Large Backpack Stack changed 20 to 15

Version 125:

Adding License: Slave Trader
+ Sell slaves by using a license for 1200 cats
+ gain reputation by selling slaves

Some dialog fixes

Version 124:

Changed Enslaved Starts + new starts:
+ All Group starts reduced to Trio enslaved starts
+ added Enslaved start positions - Slave Farm , Slave Farm South
+ Starting position can now be selectet exactly at most starts.

Reward & Questitems System:
+ Adds Reward Chest
+ Adds License: Large Ration Pack
+ Adds Dialog to most Barman