Left 4 Dead 2

Left 4 Dead 2

Wild Ride - (Map 1 of 3)
目前顯示第 1-10 項,共 10 項
更新:2020 年 2 月 23 日 @ 下午 11:15

Removing CS weapons for now

更新:2020 年 2 月 23 日 @ 下午 11:11

Removing custom CS weapons for now

更新:2020 年 2 月 23 日 @ 下午 10:35

New random guns (SG552, AWP, SCOUT)
Reduced horde a little amount at scraper bridge
Added riotshield (funreal mod credit)
Added knife
Added golfclub
Added magnum for people who play without melee
Fixed exploits on maps 1 & 3
Fixed conflicting errors showing in game addons

更新:2020 年 2 月 18 日 @ 上午 10:54

Fixed a couple spawns of defib/gas can

更新:2020 年 2 月 18 日 @ 上午 12:08

Forgot to include the script on previous update

更新:2020 年 2 月 17 日 @ 下午 11:48

added defibs (negate the need for closets)
added a front-facing ramp to LED tunnel (sometimes bot choose to go head on)
fixed ammo pile at scraper bridge (saw this spawn in sideways once... no idea why)
increased speed of scraper bridge (rotating one)
stopped scraper bridge sound/rotation on arena event (fix noise glitch)
fixed m60 spawn in arena event (was a bit too far down)
parented ammo pile to boat (for ammo "on the go")
added a script which limits special spawn intervals at arena event and control hordes (easier to tweak in future)

更新:2020 年 2 月 16 日 @ 下午 7:19

Map 1:
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special weapon placement for arena event to make it easier
removed first m60
fixed loop machine sound at event at arena
fixed nodraw hole gap on entrance to arena
fix column textures in arena
added gas cans to arena
replaced pipe near start causing material bounding error
cleaned up nav glitch before scraper bridge event
reduced entity count
moved ammo piles and items near boat event to help nav
fixed translucent water error at spinning scraper bridge
redid scum covering on red water hallway
fixed drop into roadway fire (some cases of getting stuck)
tweaked fan rotation of boat motor for realistic startup/sound
fixed garbage bag glitch
added ladder to go back (from the drop down into water hallway before boat ride)
"rest" saferoom - make it after top of stairs 1 (slits in wall to shoot out)
changed ramp into sewer rest area for Versus-focused games
added boards/redid pathways/ramps in various parts of sewer areas
added pipebombs near ladder in red tunnel



Map 2:
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fixed bot behavior around waterdrop area
reworked ledge entrace drop (both nav and brushes) before 1st waterfall
realistic reflections on fan blade (watch as it slows down)
added worklamps instead of potlights in elevator tunnel
fixed infected spawn under elevator
standing on top of construction vehicles in barrel room makes zombies stop moving (fixed this glitch)
elevator now has to wait for whole team before it activates
elevator now kills anything under it while moving down (cleaned up nav/spawns under the floor)
spawns above elevator are killed once elevator reaches the bottom
ladder in construction room pit removed/stairs in place
added a "rest" saferoom, free from infected attack, with background military radio


Map 3:
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6-7 month of work/updates - play it and see!



Overall:
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redid sections of navigation and glitch fixes
prevent jumping in water when deep enough to mimic walking in real water
enhanced reflections on wet items, metal, near water, caves, pillars, etc...
optimized audio process/flow
improved fadeout on checkpoint music
new weapons
chainsaw now lasts longer (more fuel)
grenade launcher is more powerful
and more...

更新:2019 年 7 月 21 日 @ 下午 8:59

Map 1:
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DEFIBS at the finale
More weapons/ammo in a few spots
Optimization/clipping
Music fixes
Tool-tips
Textures


Some files from "part 2" had to be moved to "part 1" because there is a limit on Workshop file sizes. You require both parts 1/2 in order to play (together they make up all the files needed). I had to split it up due to file-size limits - very annoying.

I have started planning map 3.

更新:2018 年 12 月 29 日 @ 下午 6:02

Updated mission file.

更新:2018 年 12 月 29 日 @ 下午 2:14