Stellaris

Stellaris

Ecology Mod
Showing 11-20 of 103 entries
< 1  2  3  4 ... 11 >
Update: May 15, 2020 @ 11:29am

Hotfix
- Timers added to pollution events to prevent spamming.
- Some minor balance tweaks.

Update: May 14, 2020 @ 1:38pm

Synecology Update
- Waste is now calculated as a resource.
- Waste is produced by pop category rather than by job.
- Pollution updates every months instead of every year.
- Consumerism and Suburbanization removed.
- Mechanics rebalanced.
- Performance greatly increased.
- Compatibility greatly increased.
- Graphics slightly improved.
- Localization improved for greater clarity.
- AI Waste management improved.

Update: Mar 21, 2020 @ 7:04am

Compatibility Patch
- Updated to 2.6
- New jobs added to calculations

Update: Aug 29, 2019 @ 11:04am

Quick Fix
cough cough

Update: Aug 29, 2019 @ 10:49am

Ecology Story Update 1

- Three new beneficial events added for clean and pristine worlds.
- New Gaian Ruins colony event.
- New Gaian Ruins Archaeological dig (with Ancient Relics DLC).

Update: Aug 24, 2019 @ 12:01pm

Fiery Update
South America and South Africa are burning; as will your worlds.
- A new disaster has been added that burns down your districts, kills your pops, and devastates your worlds. More polluted worlds will see more fires, and more developed worlds will burn more destructively.

Update: Aug 16, 2019 @ 4:30pm

Edict Fix

- The combustive motes edict should now display properly when you get the tech for it.

Update: Aug 14, 2019 @ 6:12am

Bug Fix
- Changed Junkyard AI again. AI should no longer build more than 1 junkyard per world.
- Ecosystem Resilience modifiers now affect Habitability and Species Diversity modifiers now affect Stability.
- Land Ethic decision now improves both ecosystem resilience and biodiversity.

Update: Jul 19, 2019 @ 5:24pm

Junkyard Fix
- Changed AI weights for junkyards that should prevent junkyard spam.

Update: Jul 11, 2019 @ 8:05am

2.3.3 Update
- Environmentalist civic now requires one of any environmentally friendly ethics to take.
- Changed some AI weights