Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

A Seriously Stupid HD Remaster (Part 1/4)
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Update: May 31, 2019 @ 10:12am

Update: May 30, 2019 @ 5:07pm

NOTE: DUE TO FILESIZE LIMITATIONS, ASSHDR HAS BEEN SPLIT INTO 2 PARTS. DOWNLOAD THE SECOND PART HERE: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1756452313
ASSHDR has been updated. Changes include:
- Updated maps by restoring missing fast light effects via event animators, also restored the shimmering "water" effect to various underwater segments
- added new textures and decals
- retextured a bunch of architecture
- reduced saturation of skyboxes in Oasis, Sierra de Chiapas, and Valley of the Jaguar

Comprehensive list of changes:
Hatshepsut
- Fixed pillar meshes that didn't fully wrap properly and could be seen through in specific spots
- Added ground decals for palm trees, added a few cracked wall decals to the first ramp
- Restored missing lightning particle effects when crossing over certain touch fields
- Added missing torches
- Fixed sunflare by having it remain inactive until the storm passes, then enabling it via event animator
Sand Canyon
- Changed some model visibility in the element room
Tomb of Ramses III
- Added additional wall beams and inactive fireholders
- Restored missing decals, updated old decals with normalmaps
- Updated statue model stretch values
Valley of the Kings
- Restored missing water effects in underwater sections
- Restored missing decals
- Added new painted walls
Moon Mountains
- Restored water effects in the water cave section
- Fixed a trigger activating a bullet item copier entity more than once
- Added rope fence to the final area
Oasis
- Restored water effects in the Oasis pool and cave
- Restored missing decals
- Reduced skybox saturation
Dunes
- Added decorative ankh models to the final arena architecture
- Added new Luxor art decals
Suburbs
- Fixed canopy models not animating
Sewers
- Restored missing water effects all throughout the level
- Restored missing animated fastlight near the final swimming segment
- Added decals
- Added tainted water script for some sewer pipes
Metropolis
- Updated Temple of Ptah model with SS1 texture, removed unnecessary architecture placed on it
- Fixed canopy models not animating
- Added unused green canopy texture
- Fixed static model obelisks not casting shadows at a distance
Alley of the Sphinxes
- Fixed static model obelisks not casting shadows at a distance
Karnak
- Updated heart trap room with properly animated fastlights (note that these might not sync properly in multiplayer due to broken RPC)
- Restored missing flares, replaced old giant moon with separate, smaller moon model
- Restored missing decals
- Adjusted ambient bias values on certain enemy templates
- Fixed hard difficulty spawns in the golden ankh trap room
Luxor
- Updated architecture
- Restored missing light/flare on Toth statue
- Updated secret Gnaar room with animated fastlights
- Added ground decals for palm trees
Sacred Yards
- Restored missing decals
- Added ground decals for palm trees
The Great Pyramid
- Updated Ugh-Zan III puppet so his corpse doesn't preemptively disappear
- Added script to enable nightsky set pieces for multiplayer
- Fixed the final arena: big health/armor items are now replaced by respawning medium health/armor items upon pickup
- Added destruction parameters for modified Ugh-Zan puppet to several models
Sierra de Chiapas
- Replaced old waterfall effects with a Talos principle waterfall at the starting lake
- Added a large explosion effect/shaker effect/eruptor shooter script to the crashed Sirian ship
- Fixed wooden docking not properly collapsing when destroyed via rocket
- Updated Secret Hall of Fame script, restored missing animated lights/flares
- Updated texturing on architecture
- Reduced skybox saturation levels
Valley of the Jaguar
- Added new decals
- Restored missing fastlight effects in female gold jaguar chamber (note that these might not sync properly in multiplayer due to broken RPC)
- Updated architecture
- Added particle effects to bouncer models
- Restored missing water effects to male gold jaguar chamber
- Added tomb dust particles to the moving dark wall room
- Reduced skybox saturation levels
- Updated green fireholders to properly emit light
City of the Gods
- Added new house variants with Classic Teotihuacan textures
- Added decals
- Updated architecture
- Restored missing animated fastlight in the Secret Poker Game room
- Adjusted size of eruptor projectiles in lava cave section
Serpent Yards
- Increased falloff radius of shaker effects on the giant exploding Moon Pyramid
- Added flares to trap masks
- Restored missing water effects
The Pit
- Restored missing water effects
- Added some details, updated architecture
- Replaced old giant moon model with a smaller, separate moon model
- Rebaked Kukulkan's arena to be a little brighter
Ziggurat
- Fixed bright interiors of Hawk Wing/Crystal temples
- Restored missing animated fast lights to Hawk Wing/Crystal temples
- Fixed fog visibility levels in the starting temple
- Updated statue model stretch values
- Fixed secret suicidal avenger plant not exploding upon death
The Elephant Atrium
- Restored missing water effects in hot tub room
- Fixed broken fog entity in hot tub room
- Updated statue model stretch values
- Updated architecture
Courtyards of Gilgamesh
- Added shimmering crystals
- Restored missing water effects in the swimming segment
- Updated the second Babylon vase variant with new textures
- Updated statue model stretch values
- Updated architecture
Tower of Babel
- Restored missing animated fast lights
- Added new glass doors to secret movie set entrance
- Added particle effect to the Chamber of Cosmos
The Citadel
- Adjusted ambient bias so the level is less dark
- Restored missing water effects
- Fixed rain particles
- Updated the rain script for the bridge segment to properly use lightning effects
- Updated new secret with animated fast lights/flares
- Updated window decals on the towers
- Darkened the stormy skybox
Land of the Damned
- Adjusted size of eruptor projectiles in lava cave section
- Fixed eruptor projectiles being blocked by touch fields intended to kill enemies/player who fall into the abyss. Replaced with killer field entities
- Added additional haze entity to the large lava cave section
- Updated Secret Santa puppet
The Grand Cathedral
- Added details to the Church cutscene area

Update: May 14, 2019 @ 9:00am

updated for the latest build of fusion
- resaved all maps
- rebaked visibility on all maps (except Karnak, because rebaking visibility on that map causes the editor to crash)

Update: May 7, 2019 @ 11:14am

hotfix:
- Adjusted attack speed of TFE Highlander Reptiloids.

Update: May 6, 2019 @ 7:23pm

hotfix
- Adjusted sound range of TFE Highlander Reptiloids

Update: May 5, 2019 @ 11:06am

Additional update to yesterday's:
- Added Modified SS3 palm bush models since the original ones were missing destruction files for SSHD melee weapons.
- Added some more details to Elephant Atrium, adjusted haze height.
- Fixed an underwater model in Courtyards of Gilgamesh.
- Adjusted positioning and hotspot range for the shaker earthquake sounds in City of the Gods.

Update: May 4, 2019 @ 12:52pm

ASSHDR has been updated. Changes include:
- Added script to Tower of Babel's movie set secret, mini-Ugh-Zan will now play several different animations. Also updated some of the miniature enemy models in that area to play different animations.
- Added script to enable inactive shaker effects in Land of the Damned.
- Added some extra details to various levels
- Updated the TFE Highlander puppet's sound range

Update: Apr 29, 2019 @ 1:13pm

small update:
- Fixed model visibility and removed redundant earthquake sound effect in City of the Gods
- Reduced sun flare size in Serpent Yards
- Updated rock texture size for background mountains in Ziggurat and The Grand Cathedral
- Added a few missing towers to The Elephant Atrium

Update: Apr 19, 2019 @ 9:00am

hotfix:
- Reduced the amount of dust storm particles in Alley of the Sphinxes, since too many were causing frame drops
- fixed a health potion clipping into a wall in Suburbs

Update: Apr 17, 2019 @ 9:36pm

hotfix
- forgot how SS1 triggers worked again, fixed bird particle effect reappearing after passing through the touch field that activates it more than once