Cities: Skylines

Cities: Skylines

Cities: Skylines Multiplayer (CSM) [Beta]
Showing 11-20 of 23 entries
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Update: Jun 1, 2020 @ 4:20pm

2006.21

- Change default port back to 4230
- Fix port not updating in the manage game panel

Update: May 29, 2020 @ 2:06am

2005.13

- Possibility to save settings on join and hosting (like IP or username)
- Display the names of mismatched DLCs when joining
- Display warning when hosting with DLCs or other mods enabled
- Fix for the "Joining..." panels when playing with more than 3 people
- Other UI related improvements

Update: Mar 27, 2020 @ 1:56pm

2003.3

- Added /sync command for a client to resync themselves
- Sync economy panel
- Fix many economy desync issues
- Fix for newest update of Cities: Skylines

Update: Dec 23, 2019 @ 10:37am

1912.12

- Allow joining from the main menu (Send the save file automatically on connect)
- Sync public transport lines including all settings
- Sync road priority settings, stop signs and traffic lights
- Sync most of the building settings
- Sync names of most of the game objects
- Sync the weather
- Added setting to enable and disable debug logging (improves performance)
- Prevent connecting if players have different DLCs
- Numerous internal improvements (e.g. fixed the road pillar and water pipe bugs)

Update: May 22, 2019 @ 1:18am

See https://github.com/DominicMaas/Tango/wiki/Release-Notes

Update: Feb 17, 2019 @ 11:50pm

1902.6.0

Update: Jan 26, 2019 @ 12:24am

v1901.24, see https://github.com/DominicMaas/Tango/wiki/Release-Notes

Update: Jan 12, 2019 @ 2:41pm

Updated from GitHub.

Update: Dec 31, 2018 @ 4:04am

Update: Dec 15, 2018 @ 6:23pm

Update to 1812.12