Tabletop Simulator

Tabletop Simulator

Pokerole - Pokemon Mystery Dungeon RPG
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Update: Oct 5, 2022 @ 2:28pm

The last three changes were minor updates to fix some stuff involving all the new content; just general polishing and correction. Sorry for all the micro-updates, that should be the last of them now!

Update: Oct 5, 2022 @ 2:07pm

Update: Oct 3, 2022 @ 11:44am

Update: Oct 3, 2022 @ 11:21am

Are you guys up for a MAJOR UPDATE? :) We were kind of over-due for one. Here's the review!

- Added 'Arena Mats' bag above Playfield. This contains a host of 50 maps from PMD1 and PMD2 that you can place down to set a better mood for your dungeon run, create an interesting social location, spice up a battle, or whatever else you might desire. The Playfield has one new snap point in the middle to center these arenas onto. Most mats have two sides with different environments; when searching in the bag, you can press 'F' on a mat to easily see the opposite side without having to pull it out.

- Added an outer extension to the table for the sake of allowing more playable space. This is scripted to be non-intractable just like the main table. If you wish to disable or reshape this, go to Modding > Scripting, select the 'Table Extension' script, and turn 'self.interactable = false' to 'true' and hit 'Save & Play'. This will allow the extension to be intractable again, allowing you to tweak it as you wish.

- Added Game Master (black) seat on far side of table. Also added additional purple and pink seats to account for possible 6th and 7th players.

- Added 'Character Sheet Components' bag inside the renamed 'Components & Templates' bag. If you want to add more character sheets, or are having any issues with existing sheets, use these to build a new one.

- Restored full functionality to click rollers. (Yes, finally!)

- Added 'Experience Costs' and 'Levels' sheets to the Reference Sheets bag for some additional quick-help options.

- Removed Dungeon Tiles bag snap point to solve an odd error. Previously, dungeon tiles placed into the bag could both snap to the point and go into the bag at the same time, creating duplicate tiles and causing tiles to fall through the table.

- Removed character sheet snap points on the Attributes, Skills, and Specialties dots. These dots were too close together, which made the counters crash into each other with snap points enabled. It's now much easier to place the counters without them.

- Moved 'Dungeon Icons' bag and 'Weather' placement point slightly off of Playfield. This is to account for a potential glitch when changing the Playfield's states.

- Removed two accidentally-duplicated character sheets buried in the table.

- Removed several other unnecessary snap points.

- Repaired some missing snap points.

- Fixed a name mistake on the Playfield.

I'm very sorry it took so long to do any updates to the table, especially considering I was fully aware of some bugs and glitches being present. Life has definitely been up and down for me, and far too busy as well; I decided to dig in and finally get this major update done today after I was asked once again about the broken click rollers. (I still have no clue what originally broke them, honestly. They just decided to not-work one day. But they're all better now!)

I do have some ideas for future updates too, but I'll save those for when life feels a little bit better, I think. Still, this is a major-enough update for you guys to have some new fun with it, right? :) Hope you enjoy.

Update: Jun 4, 2020 @ 1:29am

- Very (very) minor fixes.

Update: Feb 6, 2019 @ 4:27am

An addition and a fix!

- The Playfield Mat in the center now has 7 states rather than 2. Adding to the existing Dungeon and Town playfields, there are now Event, Rescue, Guild, Team, and Story playfields. These are free-form (grid-less) playfields much like the Town playfield, and are simply there to give GMs more visual ways to set up a mood or event.

- Fixed the Player Hands being so far down below the table for the longest time! Now player names will display correctly right next to their character sheets.

Also, some news updates...

- I previously updated all relevant Workshop images every time I did an update. It is surprisingly time-consuming to do this, so starting with this update, I'm going to stop unless I'm rolling out visually-significant updates that deserve some new screenshots. (Frankly, this one convenience will let me update a lot easier for you all!)

- Ukilop deserves a great deal of thanks for enjoying my table enough to spontaneously start adding scripts to it! He's going to be playing a campaign soon and wanted to make a bunch of new quality-of-life improvements. I've communicated with him and taken a look at his work; he's got some great stuff going and I hope to start migrating some of the things he's done into official updates down the line. (I am entirely incapable of scripting, so this is kind of amazing and I'm totally stoked.)

- Some of the fun things Uki's been doing can be seen here: https://i.gyazo.com/8616223afec3053965303b8e56cc640a.mp4 And here: https://i.gyazo.com/e98bef0d638c6c13ced545069941b6d4.mp4

Update: Jan 7, 2019 @ 6:31pm

Another significant update!

- Replaced Dungeon Marker with Dungeon Icons bag. Now instead of a single marker for the party, you have a selection of 13 different tokens to mark different things in a dungeon. Party location, treasures, bosses, objectives, keys, locked doors, etc! Just place the needed token atop the dungeon tile it's needed on.

Update: Jan 4, 2019 @ 2:52am

Happy 2019 everybody! I just did a big 'ol update!

- Ability cards have now been added! All 208 abilities from the Pokérole Core book are now available in easy-to-digest card form via the new candy-red Pokéball in the top-right corner of the Pokéball bags. This makes it much easier for everyone to keep track of what every player's ability is; simply have each player place their ability card on their Equipment/Moves mat.

- An ability card template has been added to the Templates bag, in case you want to add in abilities not present in the Core book.

- Did some miscellaneous updates to account for the changes to the table.

- Fixed a few mistakes in the in-game Readme.

Update: Oct 21, 2018 @ 10:23pm

- Fixed issue with character sheets' text fields not saving. Everything saves just fine now!

Update: Oct 20, 2018 @ 9:28pm

- Properly aligned colors over character sheets. (Finally!)