Garry's Mod

Garry's Mod

gm_Shambles
Showing 11-20 of 29 entries
< 1  2  3 >
Update: Oct 18, 2013 @ 6:31am

-Made all windows breakable
-Fixed a couple minor glitches

Update: Oct 15, 2013 @ 11:07am

-Neatened geometry in a couple areas of the map
-Altered lighting

I know I'm a perfectionist. A gift and a curse.

Update: Oct 14, 2013 @ 1:53pm

-Refined lighting slightly and fixed a glitch

Update: Oct 12, 2013 @ 11:51am

-Subtle changes for refinement

Update: Oct 11, 2013 @ 4:02am

-Minor lighting fix

Update: Oct 10, 2013 @ 1:26pm

-Quick icon fix

Update: Oct 10, 2013 @ 11:03am

The final update:

-Vastly improved lighting -should be easier to see
-Vastly optimised -stability improved, fps increased
-Sky is now all fog for cleaner visuals and performance
-Fixed soundscape not loading in multiplayer
-A couple new easter eggs

Update: Jul 30, 2013 @ 11:46am

The SUBTLE one:

-Massive improvements to lighting including moonlight
-Optimisation
-Architectural improvements including adding extensions to some of the houses
-Subtle environmental easter egg (no giant squid, you'll find it by searching or...flying)

Known issues:

-Cubemaps not working appropriately (thank steampipe for that)
-Flickering windows and doors on fake houses (get used to it, unavoidable trade-off for better lighting)

Look out for a day version, any bugs let me know.

Update: Jun 20, 2013 @ 2:10pm

-Fixed shadows facing the wrong way
-General bug fix

Update: Jun 11, 2013 @ 1:14pm

Fix-it update:

-Generally optimised
-Subtly better lighting
-Fixed physgun moving props in map