Left 4 Dead 2

Left 4 Dead 2

Taco Bucket Supreme
52件中 11-20 を表示
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更新: 2022年6月23日 @ 7時00分

Fixed a func_nav_blocker that wasn't getting triggered on map 1.

更新: 2022年6月19日 @ 15時46分

map 2, added sewer light option. m3 added lower exit light option. map 4 fixed bad item spawn location.map 5 minor script name changes, map6 fixed rescue closet spawn location. All scripts checked and fixed for double spawn script error. Scripts improved by adding more accurate messages for checking for errors.

更新: 2022年6月16日 @ 14時13分

Fixed missleading arrow and related randomization on map 2. On map 6 breakwalls are now unbreakable until they become breakable when marked as breakable.

更新: 2022年6月15日 @ 12時00分

New versus spawning solution for map 1. Map 5 breakwalls now are marked for infected team when nav is unblocked.

更新: 2022年6月14日 @ 16時53分

Improved lighting in basement of map 3, more dynamic lights. Optimized randomization on maps 3, and 5. Increased finale randomization and added difficulty based modifiers. Blinking street lights added back to map 4. Versus spawning on map 1 change (needs cleaning up).

更新: 2022年6月7日 @ 14時01分

Updated multiple path scripts to account for realism mode. Minor script changes to tank/witch spawning.

更新: 2022年6月5日 @ 12時55分

Modified path options on map 1. Added vesus ladders and fixes on map 4, and fixed (as much as possible) nav blocking to discourage bots going through the alarmed door when garage doors are open. Added light to campan's sewer path on map 5. Made some sewer sections of map 5 not slime, so it is easier to get on one ladder. Blocked tunnel in map 6 to prevent vesus infected from spawning in a location where they can get stuck.

更新: 2022年6月3日 @ 15時44分

Modified the finale script for more consistency in versus. Added weapons to saferoom from map 1 to map 2. Modified map 1 for versus spawning on top floor. Modified mission file to control tank and witch spawning in versus on all levels.

更新: 2022年6月2日 @ 17時41分

added missing texture

更新: 2022年6月2日 @ 16時02分

Fixed randomizer of paths on map1. Fixed versus witch spawning on map 2 to be consistent between teams. Added versus hazard and hazard warning on map 1 in versus.