Garry's Mod
Black Mesa Experimental Weaponry
Se afișează 161-170 din 442 intrări
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Actualizare: 7 nov. 2020 @ 12:41

-Fixed the last skin for the sliding door
-Changed the fuccin CSS hand texture

Actualizare: 6 nov. 2020 @ 14:02

-Fixed name override conflict when trying to use both HEV suit and oxygen tank
-Oxygen tank now blocks the nerve gas damage type (if anyone uses it that is....)

Actualizare: 6 nov. 2020 @ 10:44

-Added a franchi spas
-Added recoil to the primary laser entity
-Added force to the rocket engine
-Fixed incredible large range for rocket engine damage
-Fixed being able to trigger the cremator from inside
-Fixed orientation of shredder drums

Actualizare: 6 nov. 2020 @ 7:33

-The rocket engine is now functional
-Nerfed the lightning gun
-Fixed most doors wire I/O not working
-Fixed QE zapper sometimes reaching victims that it shouldn't hit

Actualizare: 6 nov. 2020 @ 5:20

-Added some more doors
-Fixed damage sounds still playing from entities even when broken

Actualizare: 4 nov. 2020 @ 11:59

-Added blasting kit
-Added shredder
-Added grapple hook
-Added rocket crowbar
-Added pathway marker for walls
-Added another laser
-Fixed the wire outputs on the airlock doors
-Fixed some HECU sentry prop collision damage
-Fixed tactical map fire delay and mortar round spawning
-Fixed jump ramp sometimes not working
-Fixed waypoint marker pickup not giving ammo

Actualizare: 1 nov. 2020 @ 12:32

-Added useable airlock doors
-Added working xen jump ramp
-Added pathway markers
-Added oxy tank to survive an oxygen destroyer event

Actualizare: 31 oct. 2020 @ 14:28

-Some changes to the oxygen destroyer

Actualizare: 31 oct. 2020 @ 7:52

-Some changes to the tactical map

Actualizare: 25 oct. 2020 @ 7:18

-Minor changes to the matter materializer
-Aded physical shake when primary laser and ams hit the ground