Stellaris

Stellaris

Fallen Empire Awakening Tweaks
Viser 11-20 af 76 forekomster
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Opdatering: 8. maj 2020 kl. 9:02

* Added a new option that lets you configure whether raw fleet power checks for early awakening are enabled.
** It will still default to the logic described last patch (off if a FE changing mod is detected, on otherwise)
* Regular empires with only equivalent fleets to an AE will now only "spook" them into redeeming a free reinforcement if they are at war with them at the moment. (Superior or more however can spook them whether at war with them or not)

Opdatering: 4. maj 2020 kl. 7:13

* If any of the following mods are enabled, then raw fleet power checks will be disabled and the mod will only use relative power comparisons (as these mods will buff the strength of fallen empire massively, throwing off thresholds)
- Ancient Caches of Technology
- Gigastructural Engineering
- Zenith of Fallen Empires

Opdatering: 30. apr. 2020 kl. 11:52

* Fix second 25% chance of another Guardians of the Galaxy on a second crisis not actually working
* Made it so ethics will change the likelyhood of AI empires getting a positive opinion of the Guardian of the Galaxy

Opdatering: 30. apr. 2020 kl. 10:59

* If multiple crisis is enabled and there is a second crisis, and there is already a Guardian of the Galaxy, then there is only a 25% chance of the other eligible FE/AE will also become a guardian.

Opdatering: 30. apr. 2020 kl. 10:45

* Fixed an issue where is Multiple Crisis was enabled, an AE that is already a guardian of the galaxy could be chosen again

Opdatering: 30. apr. 2020 kl. 9:53

* Guardians of the Galaxy can now fire on already awakened empires. They won't awaken again, but at least they get the flag now so they should be willing to join federations
* Made a "not at war with another FE/AE" xenophile the preferred (but not assured) choice for Guardians of the Galaxy over materialist.

Opdatering: 28. apr. 2020 kl. 9:29

* Fixed awakened machine empire getting a 3rd reinforcement "banked" during War in Heaven, even though they don't care about that at all.

Opdatering: 28. apr. 2020 kl. 9:27

* Added machine fallen empire reinforcements logic for the contingency crisis

Opdatering: 28. apr. 2020 kl. 7:03

* HOTFIX: Got bit by an engine bug where parameterized scripted triggers are inverted. I thought I had mitigation for it but I missed something important. This was making FE's awaken if your empire was too weak, not too strong.
** See https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-scripted-triggers-with-parameters-are-inverted-2-3-6-ae56.1382165/
* Made it so AE's had to be in more critical position to "call in" a free reinforcement due to another AE getting stronger then it

Opdatering: 27. apr. 2020 kl. 8:03

* Fixed a nasty parse error that may have been breaking some events
* You can no longer "loophole" Federation strength checks by staying with only defensive pacts instead. If any defensive pact pair gets too strong, that also "spooks" the FE's
** The thresholds were carefully chosen so you are never punished for keeping it a defensive pact instead of making a federation