Prison Architect

Prison Architect

Murgh CombiPack for PA 14
Viser 21-30 af 32 forekomster
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Opdatering: 26. juni 2018 kl. 14:03

- changed the battery explosion of a "smart" phone so you don't forget to place smart phone detectors in your cellblocks next time...

Opdatering: 26. juni 2018 kl. 7:08

sitting prisoners would not be zsapped... ugh

Opdatering: 26. juni 2018 kl. 6:08

- added dramatic flashing fx when the TeslaMatic zaps prisoners.

Opdatering: 25. juni 2018 kl. 15:51

BRAIN LAG

Opdatering: 25. juni 2018 kl. 15:23

- added missing photos for dead cemetery and parlour visitors/priest

Opdatering: 25. juni 2018 kl. 15:06

- fixed bug in staffgravestone which tried to load an invalid person name after loadgame

Opdatering: 25. juni 2018 kl. 14:48

Mod update:
- fixed a bug in parlour altar regarding visitors walking away instead of using a metro
- made coffin a likely object for the morgue
- removed coffin (parlour) from menu since it has nothing to do there

Opdatering: 25. juni 2018 kl. 11:19

Fixed the cotton plantation control, it was somehow missing in the menu...

Opdatering: 25. juni 2018 kl. 9:15

Mod update:
- WaterTank now requires a cold waterpipe

Opdatering: 24. juni 2018 kl. 15:03

Mod update:
-TeslaMatic can now do 1 shot 1 kill.

For this to happen, it needs three requirements:
- it can only be done when voltage is 'insane'
- the interval has to be set to 'hourly'
- side effects has to be set to '1 shot 1 kill'

All other settings will at most render the prisoner unconcious, be it that there is enough juice in the battery to provide 'insane' voltage levels.