Garry's Mod

Garry's Mod

Sninctbur's Artificial Intelligence Improvements
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Update: Jun 2, 2018 @ 8:50pm

Additions
  • NPCs will now reload their weapons after leaving combat.
    • Added a convar to toggle the above feature: saii_idlereload_enabled
Fixes
  • Fixed NPCs patrolling awkwardly.
  • Greatly improved mod compatibility, including a fix for TFA's Smod Kick Redux and NPC Tools 2.
  • Only Citizens, Metropolice, and Combine Soldiers will flee when unarmed.

Update: Jun 1, 2018 @ 12:30pm

Additions
  • Unarmed NPCs now flee when in danger.
  • NPCs now react to direct hits from any source, including explosive damage and projectiles.
Fixes
  • Because of the above change, Half-Life 2 weapons can now trigger a response from NPCs, but only if they hit directly.

Update: May 28, 2018 @ 12:20pm

Additions
  • Added many convars:
    • saii_enabled
    • saii_patrolling_enabled
    • saii_bulletdetection_enabled
    • saii_bulletdetection_radius
    • saii_bulletdetection_attackradius
    • saii_proficiency
  • Added the ability to change the weapon proficiency of all NPCs through the saii_proficiency convar.
  • NPCs will now vocalize when they detect someone shooting at them.
Fixes
  • Fixed NPCs shuffling around before patrolling.
  • Fixed citizens and rebels panicking if a friendly player's bullet lands near them.

Update: May 27, 2018 @ 9:35pm

Initial release!