Tabletop Simulator

Tabletop Simulator

X-Wing Unified 2.0 (deprecated)
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Update: Oct 29, 2020 @ 4:22pm

X-Wing Unified Mod 2.0 - Update 1.10.15

New ships and points by @CrazyVulcan
- Eta-2, V-wing, Droid Tri-fighter and Jango's Firespray models and textures added
- Additional texture work by @Kes
- Points!

Improvements to the in game builder, by @Flippster
- Upgrades from the new waves added to the builder
- Builder support to differentiate same slot upgrades with the same name (Slave I)
- Added support for spawning remotes in the builder
- Added Sensor Buoys remote cards
- Added Fearful prey and Zam Wesell condition cards and tokens

Improvements to the ion and tractor tokens, by @Flippster
- Ion and Tractor tokens can safely be flipped now.

AI behaviors to ships used in "Flight Group Alpha", by @Rein
- With support from AI creator @shiprib

Other new features, by @Flippster
- Purple maneuvers added to the dial
- Ships can now be "Marked" in order to look beneath them, right click ship and select "Mark ship" option.
- Fuses will no longer be assignable, will no longer be dragged around by ships.

Update: Oct 3, 2020 @ 5:50am

X-Wing Unified Mod 2.0 - Update 1.10.14

Fixes by @Flippster except where otherwise mentioned.

General fixes
- Added Concussion bomb token, by @CrazyVulcan
- New Outrider errata card, by CrazyVulcan
- Sideslip commands are now inverted. "tl1z" will now perform a sideslip where the template is placed on the right side of the ship.
- Sideslips will now correctly report template overlapping obstacles (banks was wrong, turns was missing).

New Heralds of Hope textures, by CrazyVulcan
- Poe's Orange T-70
- Temmin Wexleys Green T-70
- New A-Wing paint for the two new ace pilots.

Ion token improvements
- Ion token now uses new context gui functionality (as tractor beam), hover over the dial to show button.
- Ion token no longer "reloads" the gui elements, which triggered an odd TTS bug making all blue straight manouver icons on dials different.
- Increased the size of the gui elements slightly

Dial fixes and improvements
- New position buttons added to the dial during setup. You can now modify the position of the ship along with the rotation.
- Buttons in setup mode rearranged.
- 1 hard boosts added to the dial for "Daredevil" and "Kare Kun"
- Added next and previous manouver buttons in the manouvers window, now you can be certain that no one can deduct which manouver you set by watching your side of the board.

Builder improvements and fixes
- Corrected the cost for concussion bombs and Supressive gunner in the in-game builder
- Qi'ra will no spawn as Tobias Beckett
- Fixed spawning of landing struts from xws
- The in-game builder now supports 3 columns of pilots (needed for the T-70 X-wing).
- Support to display pilot subtitles when there are different version of the same pilot (Temmin Wexley and Poe Dameron)
- Added Heralds of Hope Pilots and Upgrades
- Added possibility to add sqadron action abilities on pilot cards ("Hawk")
- "Hawk" now adds boost and barrelroll action to whole squadron

Update: Sep 23, 2020 @ 9:14pm

X-Wing Unified Mod 2.0 - Update 1.10.13

New wave updated, by @Flippster
- Points for the LAAT, Xi-Class and HMP Gunship added to the in-game builder
- Adjustment needed in order to spawn the new content using the FFG and XWS options

New setup mode on the dial, by Flippster
- The dial now has buttons to specify the orientation of the ships during setup.
- The "Align" button will align the ship to the closest 45 degree angle
- The 1, 5 and 22.5 degree buttons rotate the ship correspondingly
- Dial icons created by @CrazyVulcan

Asset Update, by @Kes
- The TIE brute textures got a makeover

Other fixes, by Flippster
- Cards that have been given an errata, have been updated to their fixed version. Only exception is the "Outrider" title, that still is wrong in the FFG builder app.
- Fixed spawning of double sided cards using XWS and FFG options
- Corrected some misspellings

Update: Sep 13, 2020 @ 6:08pm

X-Wing Unified Mod 2.0 - Update 1.10.12

New wave content added, by @CrazyVulcan and @Flippster:
- HMP Gunship, with pilots and upgrades
- LAAT, with pilots and upgrades
- Sensor Buoy added

Dial improvements, by Flippster
- Dial can now trigger the bullseye arc for all ships.
- Dial now has a click mode implemented. To enable click mode, right click dial and select "Toggle mode". When click mode is enabled the arc, reposition, and token menus stays open until clicked away.
- Dial mode is saved

Obstacles improvements, by Flippster
- All obstacles have new compound convex collision meshes.
- Obstacles now no longer contains the range 1 bubble directly, and can no longer be used to get additional information while playing.
- Obstacles now correctly measure lines to other other obstacles within range 1 (also those that are locked).
- Right click an obstacle to toggle range 1 bubble and measure to all ships within range 1.

AI Improvements, by @shiprib
- Defenders will no longer double evade.
- Blue maneuvers now clears deplete and strain also.

New animated mats added, by @Kes

Minor fixes, by Flippster
- Stabilized S-Foils now add evade option to dial
- DRK-Probe droid movements corrected.
- Bullseye arc width increased to 14mm
- All arc visualizations with bullseye element recreated to match new bullseye width

Update: Sep 1, 2020 @ 8:10pm

X-Wing Unified Mod 2.0 - Update 1.10.11

New Wave content
- Xi-Class shuttle and spoiled upgrade cards added to the builder
- HMP Droid Gunship added

New Mod feature: Execute Options
- The dials now has the option to display a set of execute options when the move button is pressed.
- Pilots and upgrades that let you change your manouver when revealing your dial will add these options to the dial.
- Players will obviously have to keep track any prerequesites that has to be met in order to execute these options.
- Pilots and upgrades that add execute options are:
* Countess Ryad
* Slave I
* IG-88D
* IG-2000
* Hera (Attack shuttle and Ghost)
* Ved Foslo
* R2-A6 Astromech
* Landing struts
* Grappling Struts
* HMP Droid Gunship
* Kaydel Connix
* Seasoned Navigator

Bomb ranges
- Bombs now measure range to relevant objects at relevant distances
* Seismic charges measure range to obstacles within range 1
* Proton bombs, Bomblets and Ion bombs measure range to ships within range 1
* Electro proton bombs measure range to ships within range 2
- This ranges takes the ship nubs into considerations. If the bombs is on the edge and measures the closes point to the nub of the ship you will have to sort it out yourself / call a judge.

AI fixes
- New turret tech, turreted ships can now rotate as an action
- Decimator now has AI actions implemented

General fixes:
- The tractor token now gets the rotation of the ship it's assigned to
- Tractor menu now uses the new Context GUI tech, and pops up after resting the mouse over the token for a second. This should make it easier to pick up the menu at a distance.
- BB-8 pilot now has access to boost
- Manually deleting an arc check line will no longer break the scripts

Update: Aug 12, 2020 @ 8:10am

X-Wing Unified Mod 2.0 - Update 1.10.10
Slip maneuver implementation by @johnny cheese:
- Can be executed for bank and turn maneuvers by entering command:
[t|b][l|r][1-3]z. Examples: bl2z (bank left speed 2), tr3z (turn right speed3)
- Obstacle overlapping (template) doesn't work yet.

Builder fixes:
- Snap shot and Hull Upgrade faulty point changes reverted.
- Leebo now has its new talent slot
- Lt. LeHuse is now initiative 5 with regards to points cost and AI maneuvering
- XWS loading now spawns obstacles, by @guidokessels
- Obstacles spawned from lists now has range checks.

Other fixes:
- Obstacles now has correct range check on the flip side.
- Deck holders now shuffle damage decks when loading
- The dials should flicker less now.
- Bullseye checks now ignores the base nubs like they should.
- Bullseye only arc checks (bull) works again.
- Bullseye checks now better match the visual arc indicator.
- Tie SF now spawns with arc indicators again
- Generic Tie SF is no longer names Backdraft
- Turret arc indicators should no longer fail to load.

Update: Jul 29, 2020 @ 8:53pm

X-Wing Unified Mod 2.0 - Update 1.10.9

AI improvements:
- Fixes an issue that made the AI treat all action combinations as the same difficulty, which led to the Interceptor not preferring white actions over red linked actions.
- Adds intelligence into the arc indicators, so now they are linked to ships and can have their arc queried and set programatically.
- Huge ships have two mount points for arc indicators.
- The AI takes enemy arcs indicators into account.

New obstacle range lines:
- While dragging obstacles around, obstacles will draw vertex lines to other obstacles within range 1.
- When toggeling the r1 bubble on obstacles, vertex lines will be drawn to ships at range 1.

General fixes:
- Obstacle overlapping is now done "downwards", so that slightly elevated ships will report overlapping.
- New points in the builder
- Electro-Proton bomb is now correctly placed when dropping bombs
- Electro-Proton bomb now has a range 2 bubble
- Sol Sixxa can now drop bombs using the 1 bank template (and 2 bank if combined with skilled bombardier)

Update: Jul 11, 2020 @ 10:08pm

X-Wing Unified Mod 2.0 - Update 1.10.8

XWS spawning by @guidokessels
- The builder has now a new option to spawn using the XWS format.
- It doesn't support lists with epic content yet
- It doesn't support spawning obstacles yet

Other fixes / alterations
- TIE /ba is scaled up, better matching other ships
- Huge ships no longer obstruct their own shots
- Deplete token added to maneuver dial
- Damage deck rotation on the Blue side is fixed
- 'Stalwart Captain' is no longer restricted to the rebel faction
- Default ship id colors have been altered to make them more distinct
- Spawning core set asteroids now work properly again

Update: Jun 29, 2020 @ 5:40pm

X-Wing Unified Mod 2.0 - Update 1.10.7

General fixes:
- Tractor token can now move ships again
- Debris obstacles have gotten a touchup, and should be easier to see on the black background of space.
- Huge ships now obstructs attacks
- 0-0-0 and BT-1 now spawns for the empire
- False announcement of faction restrictions for uprgades like Han Solo and Leia is removed

Epic Wing tool:
- Epic Wing Tool can now form wings again
- Epic Wing Tool can't add wing leader as wing member any longer
- The "Left Support" and "Rear Support" slot in the 6 wing configuration has swapped places

AI Improvements
- AI framework improvements
- The AI Lambda can now perform actions
- A bug that prevented further AI actions have been fixed

Update: Jun 26, 2020 @ 9:16pm

Minor Hotfix
- Tractor beam token is fixed