The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Improved Potion Animation
Viser 11-15 af 15 forekomster
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Opdatering: 13. apr. 2013 kl. 20:18

- Enemies no longer are reluctant to attack during the animation.
- Your HUD no longer disappears during the animation.
- Standing on a steep surface is no longer likely to delay or prevent the animation from playing.

Opdatering: 13. apr. 2013 kl. 14:50

Opdatering: 13. apr. 2013 kl. 14:21

- You can now move and switch your camera view during everything but the actual drinking animation. This gives you a couple extra seconds of control while, for example, your weapon is being sheathed or you're falling to the ground.
- If you're in mid-air when you drink a potion, the animation plays after you land (instead of not at all).
- Probably because of a bug with OnItemRemoved, all versions of the script have unavoidably run twice for each potion. The second run now has no effect. This should prevent some bugs and save a smidgeon of processor time.

Opdatering: 13. apr. 2013 kl. 0:26

Opdatering: 12. apr. 2013 kl. 17:30