Garry's Mod

Garry's Mod

GMSC Tornado Map Series
Showing 51-60 of 68 entries
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Update: Oct 7, 2014 @ 9:53pm

Flatgrass should now work 100%, let me know if it does not.

Update: Oct 4, 2014 @ 10:19pm

*_UPDATE

Cleaning out the content pack to reduce space and possibly increase performance.

Update: May 30, 2014 @ 11:35pm

+New theater videos!
+Cool theater light effect.
+Light clusters for internal compiling for full or final.

-Skybox is gone......... lul

*Fixed weird shadows caused by skybox (shown above).
*Fixed wood frame crash.
*Fixed weird blue texture found on gas station windows.
*Fixed the map having no 'nodraw' textures.... RHAPID >:/


Updated Alley, gonna be updated about 2 more times for performance and re-adding the broken ayuz skybox.

Update: May 27, 2014 @ 7:15am

*Changed textures in flatgrass to use updated ones.

Mostly performance fixes and a actual complete compile to help fix lighting and performance issues. Should be the last update for this map unless I wanna add something to it. O.o

Update: May 26, 2014 @ 11:04pm

+Added new gravel path and waterway for island hotspot.
+Smashable street signs. ;D

*Changed the detail of the sewer behind the gas station.

Mostly performance fixes and a actual complete compile to help fix lighting and performance issues caused by the huge areas in the map.

WARNING: Signs may cause lag (rarely).

Update: Mar 31, 2014 @ 6:12pm

+Vehicle partilces from EP2 that may be required for furture content.

Update: Feb 12, 2014 @ 10:56am

*Fixed F3 not showing up correctly.

-Getting ready for update relase of old map. ;)

Update: Feb 10, 2014 @ 6:52pm

+Added texture for the top of the tornado.
*Fixed (possible) tornado problems when EP2 is unmounted.
*Fixed a few textures that weren't pointing to the correct location.
**Particle optimizations and corrections. =3
-Removed spawn door names from spawn-room.

Update: Feb 10, 2014 @ 5:18pm

Nothing to see here, move along.

Update: Jan 31, 2014 @ 10:11pm

Removed some unused files, cleaned up some other things.