Stellaris

Stellaris

'Tactical Ship Sections'
Viser 21-30 af 51 forekomster
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Opdatering: 8. juni 2019 kl. 9:12

- Fixed event_ship_designs_anomalies that was causing all sorts of crazy ships spawning over with anomalies.

Opdatering: 4. juni 2019 kl. 8:03

- Updated for Stellaris patch 2.3
- Slight nerf to the utility slots of some Hangar and Carrier sections since strike craft flyboys actually figured how to scramble and engage immediatly instead of acting like morons (this change was live on Stellaris patch 2.2 but I was busy testing it out, thank you Paradox).

Opdatering: 26. maj 2019 kl. 12:32

Cruiser Carrier Core was working as intended. I don't know why I thought it wasn't. Reversed the last changelog back.

Opdatering: 26. maj 2019 kl. 12:04

- Fixed Cruiser Carrier Core section having access to more utility slots than it should (was 1L, now 2M).

Opdatering: 26. maj 2019 kl. 11:46

- MAJOR FIX: Cruisers were missing 2 medium utility slots to be on par with vanilla. Every cruiser section received updates to be on par with that.

- Sentinels sensors fixed, are now Sensors IV (was bio-sensors).

Opdatering: 21. apr. 2019 kl. 14:04

- Updated mod version to Stellaris 2.2.7

Opdatering: 21. apr. 2019 kl. 13:45

-Schiffjaegers utility slots nerfed to 1S (was 1M+1A)

Opdatering: 18. apr. 2019 kl. 12:48

- Fixed turret location of point defenses on the Hangar Core section on the cruisers.

Opdatering: 8. dec. 2018 kl. 5:09

- Updated for Stellaris 2.2

Opdatering: 4. okt. 2018 kl. 12:33

- Fixed a bug on the Cruiser Missile Bow section where you couldn't add a second small weapon to it.