Left 4 Dead 2

Left 4 Dead 2

Dam It Complete
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Update: May 7, 2018 @ 6:57pm

Version 1.7

Updated audio sound.cache

Map 2:
Wallbreaks fixed, now correctly show appropriate prop data
Fixed typo in ?welcome? sign texture
Minor terrain edit
Nav blockers not functioning as intended in bombed area, fixed
Timber wood crack sound add to log moving event
Issue with unintended ammo, weapons, ect. carrying over to map 3 fixed.

Map 3:
Elevators are now set to force close to try to prevent interrupts by zombies. Note: elevator interrupts are more of a engine bug then problem with the elevator.

Update: Apr 12, 2018 @ 11:26am

Version 1.6

Map 1:
Removed dev barrier in farmar house left from rebuild from version 1

Map 2:
Minor texture edits and added window detail on dam brick building
Minor terrain edit by bridge to help bot navigation
Fire particle system replaced, no more explosion effect

Map 3:
Minor terrain edit on hill that misaligned and showing void
Removed unintended playerclip on dam saferoom roof

Update: Apr 8, 2018 @ 8:12pm

Version 1.5

Quick fix

Map 2:

Removed dev brush blocking wall
Added details to doorways
Nav updated in troubled areas

Update: Apr 3, 2018 @ 7:11pm

Version 1.4

General:
Textures have been changed to ?Allegheny National Forest? from ?Riverside National Forest? to correctly match connection to Blood Harvest

Map 1:
Partial rebuild from version 1.0, 1.2 file corrupt
All weapon spawns now tier 1
Missing hanger door prop is now visible
Slight adjustments to some textures
Saw Weapon is now correctly randomly spawning
Jitter (slow down appearance) by barn is fixed
Physics Apple Crate near barn correctly spawning on ground
Plank barriers on player rescue closets in Vers are now brakeable and not just passable
Train cars in forest now placed on ground terrain (not floating)
Nav updated for prop adjustments

Map 2:
Models and textures changed to ?Allegheny National Forest? to correctly match connection to Blood Harvest.

Map 3:
Dam details added to match source reference Dam (Kinzua Dam) found in ?Allegheny National Forest?
3 Models added to better match source reference Dam found in ?Allegheny National Forest?
Plank barriers on player rescue closets in Vers are now brakeable and not just passable

Update: Mar 23, 2018 @ 2:19am

Map 1 errors not sloveable in quickness for time (music not working, prop missing texture, cubemaps not building correctly.) Reverting to previous map 1 build. (Hammer Map file might be corrupt)

Map 3 missing water texture is now in place.

Update: Mar 22, 2018 @ 3:26pm

Known issue: Map 1: Reflections are odd looking in Airport.

Build 1.2
Map 1 Orchard:
Rebalance of weapon spawns: less likely to get tier 2 weapons
The slowdown/Shaky frame rate by barn fixed



Map 2 Forest:
Spelling errors corrected in event info
Slight change to nav to prevent bots from deciding to jump from tower instead of using the ladder
Ladder out of river now working better with bots
Blocked off trouble areas in rocks within fire/bomb zone



Map 3 Dam:
slight change to nav to improve panic spawn in event 2
Finale: changed how zombie numbers spawn to prevent game crash to 1000+ spawning
Final doors block damage reduced
Water overflow texture replaced with custom
Fixed error of missing event message not appearing after radio press instructing players to run to the final switch

Update: Mar 22, 2018 @ 2:53pm

Build 1.1

Changes/Fixes (in general, numerous minor changes and fixes)

Map 1 Orchard:
Added 3d Skybox
Added airplane skybox model
Finished texturing of entire map where only development textures present.
Completed unfinished areas through map: waterfall, farmhouse interior/exterior, and airport hangers
Added props and other details to better fill out map
Added character vocal cues
Airport hanger events now functioning, are set off by fire not Smoker death
Invisible props now visible
Added completed safe-room and start area
Added Intro to campaign
Fixed map areas that exposed the void
Blocked off non-playable areas
Added soundscapes throughout map
Map now has music assigned to introduction, events, and safe-room
Added/created textures to fill out design found in original design concept
Changed weapon spawner so not all weapons in map would appear
Marked breakables for Versus
Cleaned up .nav of errors/problem areas and added airport population to airport.


Map 2 Forest:
Created dam skybox model
Finished texturing of entire map where only development textures present.
Completed unfinished areas through map: campgrounds, bombed out area, and dam start
Wandering fires added to bombed out area to better match original design concept
Add props and other details to better fill out map
Added character vocal cues
Textured props that where in a incomplete temp state
Added random car alarm events
Invisible props now visible
Added completed safe-rooms
Fixed map areas that exposed the void
Blocked off non-playable areas
Added soundscapes throughout map
Map now has music assigned events and safe-room
Added/created textures to fill out design found in original design concept
Created Dam sign and forestry prop
Marked breakables for Versus
Cleaned up .nav of errors/problem areas

Map 3 Dam:
Added 3d Skybox
Finished texturing of entire map where only development textures present.
Completed unfinished areas through map: safe-room, generator room, dam overflow area, and escape area
Added props and other details to better fill out map
Added character vocal cues
Invisible props now visible
Completed mid-map overflow event
Added finale escape vehicle/outro
Added finale info prompts
Fixed map areas that exposed the void
Blocked off non-playable areas
Added soundscapes throughout map
Map now has music assigned events and finale
Cleaned up .nav of errors/problem areas

Update: Mar 16, 2018 @ 12:31pm

Updated addoninfo

Update: Mar 16, 2018 @ 12:01pm

Updated addoninfo

Update: Mar 16, 2018 @ 11:12am

Added Link to gamemaps and ID to addoninfo.txt