STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Nojembre's Republic at War Submod
Viser 1-10 af 10 forekomster
Opdatering: 19. jan. 2020 kl. 22:38

Hot Fixes

-Fixed an issue causing some planets to not have a starting landing zone.
-Fixed clone units breaking after garrisoning.

Opdatering: 15. jan. 2020 kl. 9:12

Hot Fixes

New Changes:
-Gave Umbaran Militia take cover ability.
-Gave Y-Wings hyperdrives.
-Increased buildable structures on Malastare from 2 to 4.
-Capped ARC build limit to 5.
-Capped BX Commando build limit to 5.
-Added Republic Heavy Weapons Team again.

Bug Fixes:
-Fixed ARC Trooper Abilities.

Opdatering: 5. jan. 2020 kl. 15:17

1.3.3

New Stuff:
-Started framework for Republic campaign mode.
-Added General Kota as a T4 Republic Hero (Trained on Corellia).
-Added Kota's Militia trained on any planet General Kota is orbiting. (Limit of 3)
-Added Planet Skako to the following GCs: Clone Wars, Core Assault, From Ashes, Fall of the Jedi.
-Gave General Kalani a Providence in space.

Fixes/Changes:
-Switched new clone models to squad format again.
-Rewrote a lot of the unit texts to better match the unit.
-Updated planet descriptions to show what planets train what special units.
-Added new custom names for Pinnance Dreadnought, Venator, Star Destroyer, Victory, Providence, Recusant, Lucrehulk, Arquitens, Acclamator, Clone Troopers.
-Added visible pathfinding to space units.
-Credits are now spent over time as you build (Like EaW Remake), rather than taking a lump sum when you click build.
-Adjusted mining facilities to attempt to balance economy a little more.
-Fixed ion cannon garrison.
-Increased turbolaser tower innacuracy against infantry from 30 to 40.
-Changed B1 and Super Battledroid build sounds.
-Temporarily removed Cydon Prax from the AI.
-Increased number of buildable factories per planet from 2 to 4.
-Fixed Plo Koon's Strike ability.
-Added Fire All Weapons to Acclamator and Acclamator 2.
-Fixed duplicating jedi after they died.
-Added more units to skirmish.
-Gave Carida and Kamino a starting Arc Facility in all GC's.

Opdatering: 28. dec. 2018 kl. 19:28

1.3.2 Random Ship Heights

-Added random ship heights for all capitals, frigates, and corvettes.

Opdatering: 28. dec. 2018 kl. 16:16

1.3.2 Bug Fixes

NEW:
-Added a script that automatically upgrades P1 clones to P2 variants at Tech 5.
-Gave General Grievous a custom fighter that launches from his capital ship.
-Gave Tarkin the Fire All Batteries ability.
-Increased max ground forces on a planet from 20 to 30.


Fixes:
-Removed Saesee Tiin and the P1 Clone Commander from ROTE.
-Fixed Rex and Wolffe t-pose issue.
-Fixed Ki-Adi Mundi's glitch causing him to get stuck. (Thanks TheProtato923 for the fixes).
-Fixed an issue causing some ground vehicles to be available on Rishi.
-Fixed an issue allowing the AI to produce the old clone units.
-Temporary fix for Magnaguard's causing crashes.

Opdatering: 15. juli 2018 kl. 13:29

1.3.2 Update

Features a completely re-done clone system based on the Clone Wars 4.0 mod.

For a full list of changes:
https://www.moddb.com/mods/nojembres-republic-at-war-submod/news/upcoming-132-update

Opdatering: 1. apr. 2018 kl. 14:54

Hotfix

All fixes in this patch:

Fixed Acclamator II invincibility glitch.
Made AAT's more innacurate against air units.
Slightly nerfed buzz droid damage.
Capped CIS SuperTank to 5.
Slightly buffed Octuptarra stats.
Nerfed Death Watch and BX Commando damage.
Renamed Light Assault Cruiser to Consular Cruiser.
Reduced price of all corvettes by 200

Opdatering: 8. mar. 2018 kl. 21:40

Rise of the Empire Update

Full list of changes:

http://www.moddb.com/mods/nojembres-republic-at-war-submod/news/rise-of-the-empire-update

Opdatering: 15. feb. 2018 kl. 14:45

Bug Fixes

Opdatering: 13. feb. 2018 kl. 21:28

Initial Release