Tabletop Simulator

Tabletop Simulator

Animus: The Draft Building Card Game
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Update: Jan 23, 2018 @ 4:30pm

Minor UI and performance improvements.

Update: Jan 23, 2018 @ 2:33pm

Update: Jan 21, 2018 @ 9:55am

Cosmetic Changes to the following cards:

Blaze
Brick
Ninianne Pellinore


Fixed a typo on Page 9 of the rulebook. It incorrectly stated that the win condition was to get to 15 points. It has been changed to 10 which is the correct number.

Update: Jan 20, 2018 @ 12:00pm

The Combat and character type system has been overhauled.

~Each character's Melee and Range value have been changed and Six-Sided Dice are now used for combat.


~Now each character has 1 of three Animus types assigned:

Animus Type is the type of power the character commands. Each character will be one of three types as shown by the upper, larger gem. This gives them a combat advantage versus a character that has a type matching the lower, smaller gem. Though the types and combat advantage will be explained later, it is not necessary to memorize each one. Matching them up by color and shape will suffice for play.

Each card in play has a gem symbol in its upper left hand corner identifying the type of card it is. The smaller, lower gem symbol identifies which type of card it has advantage against.

If a card has a Combat Advantage versus another card, it will roll 2 dice instead of one and either will be chosen as the final result; only the total of one of the dice will be used.

There are 3 basic Card Types: Power (Red Arrow), Talent (Green Diamond) and Skill (Blue Oval)

It is not necessary to memorize each one. Matching them up by color and shape will suffice for play.


Win Condition
Each cards' Animus level has been changed to a number from 1 to 3. Each player must eliminate 10 Animus Levels worth of cards of the opposing player.


Card Changes
Some cards have had their text altered for clarity and/or balance.

Update: Oct 26, 2017 @ 6:15pm

HUGE UPDATE & OVERHAUL!

Thanks to the efforts of Darkindica & GiandDward01 we now have a sweet overhaul of the game both cosmetically and in functionality with lots of scripts to make playing smoother and faster!

New Auto Game Set-Up:
Click "Start Game" to begin game. Two Entity Cards will be dealt to each player. Once both players place their chosen Entity face down on their entity zone, the Character Cards will be dealt and drafting will begin.


New Combat Assist Colors:
During combat, hold your mouse over the attacking card to see type advantages and disadvantages. Green means you have one type advantage, Blue is two type advantages, Orange is one type disadvantage, and Red is two type disadvantages, and white is equal.


New Way to Roll Dice:
Click the Dice icons to roll for combat. The results will be broadcast.


New HP Counters:
Cards will have their HP displayed when placed in a combat position and can be ticked up or down while in play. HP Counters will persist even when cards move positions.

No more counting cards in your Discard Pile:
The Discard pile power count will automatically be updated.

New Animated Backdrop!:
Battle for the multiverse within a turbulent nebula while shooting stars zoom around!

New Table and Layout:
No more guessing where cards go. It's all laid out!

New Rulebooks right on the table!

Enjoy!

Update: Oct 20, 2017 @ 11:36pm

Cosmetic Changes

Unspeakable Entity's ability nerfed slightly.

Sasha Darkwood's ability changed.

Update: Oct 20, 2017 @ 11:18pm

Update: Oct 20, 2017 @ 12:31pm

Cosmetic Mat changes. Addressed issue with Mats not loading for users. Please notify if you still have issues with assets loading or any other problems.

Update: Oct 20, 2017 @ 12:25pm

Update: Oct 20, 2017 @ 12:14pm