STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Ultimate Galactic Conquest Custom Edition (UGC CE) - No Consortium and More !
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Opdatering: 1. jan. 2018 kl. 13:09

HOTFIX AGAIN LULULULULULUL
Note to myself : Always check case sensitive fields.

Opdatering: 1. jan. 2018 kl. 12:00

Hotfixxxxxxx

  • Cinnagar space map is now the correct one.
  • Cinnagar planet model and index changed to urban.
  • Rhen Var perk text has been fixed.
  • Commenor preview has been added.
  • Fixed a visual bug related to the render distance.
  • Added 1 Y-Wing Squadron to the Pirate space station garrison.
  • Updated text strings for all languages.

XML THAT CHANGED :
- Planets.xml - Tacticalcameras.xml - Starbases.xml

Opdatering: 31. dec. 2017 kl. 16:00



May you all have a wonderful year.

  • Credit limit per planet decreased from 40'000 to 15'000
  • Skirmish starting credits choice now spans between 1'000 and 10'000.
  • Map revision of :
    • Cinnagar
    • Coruscant
    • Korriban
    • Manaan
    • Naboo
    • Sullust
    • Yavin IV
  • Fixed a spelling error in Cato Neimoidia description.
  • Arranged Nkllon description.
  • Changed Boz Pity population info.
  • Adjusted Rhen Var perk text.
  • Changed Korriban's named by Moraband, however, "Korriban" will still be used as a reference.
  • Cinnagar credit value decreased from 165 to 120.
  • Added some ISD names, for a total of 44.
  • Executor price increased from 35'000 to 40'000 in GC.
  • Death Star II price increased from 20'000 to 50'000 in GC. (Let's be honest, it wasn't enough.)
  • Health points of the squad commanders increased from 30 to 85.
  • Tantive IV shield points incrased from 700 to 750.
  • Tantive IV HP increased from 800 to 1200.
  • Tantive IV shield refresh rate doubled, from 15 to 30.
  • Tantive IV max speed increased from 3.25 to 4.5. (Still is slower than the sundered heart.)
  • Tantive IV now has dedicated hardpoints, that are way deadlier than a regular CR90.
  • Rebel Shock Squadron groups size decreased from 15 to 5, thus improving path finding of the squad.
  • Increased shields recharge rate of both the MC80 and the ISD from 50 to 150.
  • Increase HP of the shield generator hardpoint of the ISD from 375.0 to 650.0
  • Executor max speed increased from 0.5 to 0.8 (ISD max speed is 1.4 for comparison.)
  • Increased all Acclamator's hardpoints HP by 25%.
  • Added a Black Sun Pirates tech tree in Galactic Conquest.

    TECH 1 :
    • PLEX
    • INFANTRY
    • SWAMP SPEEDERS
    • PIRATE FIGHTERS
    • Y-WINGS SQUADRON

    TECH 2 :
    • SKIFF TEAM
    • WALKER PODS
    • T-47 AIRSPEEDER
    • IPV PATROL CRAFT
    • PIRATE FRIGATE

    TECH 3 :
    • MDU COMPANY
    • JUGGERNAUT
    • MODIFIED MARAUDER
    • MODIFIED VENATOR

  • Black Sun Pirates faction now has combat only AI, meaning :
    • Pirates will defend themselves during combat, but won't produce any units, and won't move fleets.
    • GC map lag has been drastically reduced.
  • Reports have confirmed that the missing texture for the Jedi Temple prop is actually a base game bug, meaning we're unlikely to get it fixed before Petroglyph does.


XML THAT CHANGED :
- GAMECONSTANTS.XML - SPECIAL_STRUCTURES.XML - TECHBUILDINGS.XML - CAMPAIGNS_EIGENE_KAMPAGNEN.XML - GroundCompaniesIndigenous.xml - HUTT_FACTION_UNITS.XML - Units_Land_Empire_Juggernaut.xml - Mobile_Defense_Units.xml - Squadrons.xml - SpaceUnitsFrigates.xml - SpaceUnitsCorvettes.xml - SpaceUnitsSupers.xml - SpaceUnitsCapital.xml - GenericHeroUnits.xml - Planets.xml - UniqueUnits.xml - GroundCompaniesRebel.xml - Hardpoints.xml

Opdatering: 15. dec. 2017 kl. 10:54

The Cartographer Update



It was time the battle took place in another theatre.


To commemorate the release of The Last Jedi, we're rolling out a series of changes to the following planets:

Updated Planets:
  • Anaxes
  • Commenor
  • Dathomir - Land & Space
  • Devaron - Land & Space
  • Cato Neimodia - Land
  • Rothana - Land & Space
  • Rodia - Land
  • Boz Pity
  • Rendili


CHANGELOG:
  • Multiple map changes as specified above.
  • Balmorra production boost is now for T2B tanks, AT-STs, Pirate pod walkers and pirate swamp speeders.
  • Executors can now be constructed above Fondor in addition of Kuat.
  • Rhen Var now has an ability matching its function of radar outpost, allowing the owner of the planet to see surrounding enemy activity.
  • Cato Neimoidia credit value raised from 50 to 60.
  • Anaxes credit value changed from 60 to 30.
  • Some internal changes related to map editing.
  • Changes in camera rendering distance : Far clipping is now "infinite", meaning the map will constantly be entirely rendered, whatever the size of the map. Objects, however, have a fade distance.
  • Language support : Players who have their game in french, german, italian and spanish language can now use the mod without changing their game language. Texts string will be in english, but voices will be unchanged.
    • Please note that non-english games might not offer the best experience for this mod, as their text strings might not be always updated.


XML THAT CHANGED :
- PLANETS.xml - Units_Space_Empire_Executor.xml - TacticalCameras.xml - LandPrimarySkydomes.xml - CAMPAIGNS_EIGENE_KAMPAGNEN.XML

Opdatering: 2. dec. 2017 kl. 3:33

THE TECH UPGRADE





CHANGE LOG :

  • Added a tech tree for the Black Sun Pirates.
  • Pirate armor and weapons upgrade all require to be done in the unit production queue.
  • Pirate combat armor upgrade price reduced from 3'000 to 2'200.
  • Pirate IPV production time increased from 8 to 12 seconds.
  • Pirate Space Armor Upgrade lvl 2 production time decreased from 70 to 60 seconds.
  • Pirate Space Armor Upgrade lvl 2 cost decreased from 5'000 to 3'500.
  • Pirate lvl 2 space upgrade cost increased from 2'000 to 3'700.
  • Pirate frigate skirmish construction time increased from 14 to 18 seconds.
  • Pirate Marauder skirmish construction time decreased from 22 to 16 seconds.
  • Added the tech upgrades in the AI production list.
  • Air units can not be deployed on Telos anymore.
  • Pirates now have an icon on the map in the skirmish game menu.

  • Pirate Venator shields increased from 650 to 800.
  • Pirate Venator Hardpoints tweaked in order to transform it into a more agressive ship :
    • Shield Generator HP increased from 400 to 950.
    • Engines HP increased from 300 to 800.
    • Both Ion Cannons (FR/FL) HP increased from 220 to 900.
    • Both Missile Launchers (MR/ML) HP increased from 220 to 750.
    • Missile fire pulse increased from 3 to 4.
    • Laser cannon upgraded to Turbo lasers.
    • Strings and sounds adjusted according to changes.
    • Both Turbo Lasers (BR/BL) HP increased from 220 to 825.
  • Pirate Venator now has Power to weapons ability in addition of the shield overcharge.
  • Pirate Venator has now a garrison of 2 V-Wings squadrons, 2 Y-Wing squadrons and 1 Z95 Headhunter squadron.
  • Increased Pirate Venator energy capacity from 3'000 to 3'500.

  • Included the corruption missions scripts and xmls in the mod files in an another attempt to fix the black screen bug.
    • Intimidation files included.
    • Kidnapping files included.
    • If it doesn't work, I'm out of ideas.
  • Toydara now has restriction that forbids air units to be deployed.
  • Forces of Corruption story campaign is now playable on the UGC CE map !

All the changes to the Venator put it just under the Victory-class Star Destroyer in term of power. (Note that this is only for the player constructed Venators.)


XML THAT CHANGED :

- PLANETS.XML - UPGRADEOBJECTS.XML - Factions.xml - STARBASES.XML - HUTT_FACTION_UNITS.XML - SpaceUnitsFrigates.xml - SpaceUnitsCorvettes.xml - GroundCompaniesIndigenous.xml - Mobile_Defense_Units.xml - SpecialStructures.xml - HardPoints.xml - CAMPAIGNFILES.XML - Campaigns_Underworld_Story.xml - Squadrons.xml - SpaceUnitsFighters.xml

Opdatering: 26. nov. 2017 kl. 13:24

Hotfixed the pop cap of the pod walker team. (Again lulululul)

Opdatering: 26. nov. 2017 kl. 13:01

THE MS PAINT UPDATE



It was time to add some aesthetics.


CHANGE LOG :

  • Added cantina victory theme for the pirates.
  • Fixed Tython base layout preview.
  • Added Nar Shadda base layout.
  • Rothana now have a production boost of Star Destroyers, Acclamators and M1 tanks.
  • Price adjustements for pirate faction.
  • Adjusted upgrades and units affected for pirates.
  • Added T-47 as a unit for the pirates.
  • Added the Hutt Marauder as a unit for the pirates.
  • Added the Y-Wing Squadron as a unit for the pirates.
  • Added the Juggernaut as a unit for the pirates.
  • Added the MDU Company as a unit for the pirates.
  • Pirates now have bombing runs.
  • Pirates now have radar working.
  • Galactic radar fixed a bit more.
  • Tweaked few things on the GC map camera.
  • Star Destroyer and MC80 now buildable on Rothana.
  • Added indigeneous trainable garrisons for rebel when the planet is controlled. (Planet required + barracks)
    • Gungans available.
    • Wookies available.
    • Ewoks available.
    • Bothans available.
    • Sullustans available.
  • Added Nar Shadda in the multiplayer "The Galaxy Awaits" map.
  • Rothana as new space and land maps made by RadicalEdward2 !
  • Rothana is now Empire controlled in "The Galaxy Awaits" GC map. (SP and Multiplayer.)
  • Increased GC price of the imperial heavy from 100 to 450.
  • Increased GC production time of the imperial heavy from 25 to 50 seconds.
  • Imperial Heavy squad now requires an offcier academy on the planet.
  • Increased skirmish production time of the Imperial Heavy from 8 to 12 seconds.
  • TEXTURES OVERHAUL gathered from sources on the Internet, all free to use. Sources below.
  • GC camera zoomed from 1100 to 850.
  • Pirates start with 25'000 credits if you play them in GC, otherwise they start with 0 credits.
  • Pod walker team now have a population value of 1.
  • Hutts have a new faction colour, in order to be distinguished from the Pirates. Subject to change.
  • Added the vanilla corruption mission maps to the mod files, and removed a corruption mission from Nar Shadda in an attempt of fixing the corruption black screen bug.


XML THAT CHANGED :

MUSICEVENTS.XML Factions.xml Planets.xml HUTT_FACTION_UNITS.XML Squadrons.xml GroundCompaniesIndigenous.xml UPGRADEOBJECTS:XML SpaceUnitsCorvettes.xml SpaceUnitsCapital.xm StarBases.xml LandBombingRunUnits.xml CONTAINERS.xml SpaceUnitsFighters.xml COMMANDBARCOMPONENTS.xml UniqueUnits.xml GAMECONSTANTS.xml CAMPAIGNS_MULTIPLAYER_UGC.xml GroundCompaniesEmpire.xml Units_Land_Empire_Juggernaut.xml Mobile_Defense_Units.xml GroundTurrets.xml Multiplayer_Structure_Markers.xml TacticalCameras.xml


TEXTURES SOURCES :


NOTE : These packs are free to use. More texture may be added in the future as some other packs are waiting authorisation to be included.

Opdatering: 18. nov. 2017 kl. 2:29

CASUAL WEEKEND UPDATE

Small, little things again...

  • Tweaked a bit the soundtrack.
  • Pirates now have their own GC map soundtrack.
  • Kashyyyk now has the original map back again (bis).
  • Added the Imperial Heavy Squadron as a unit for the Empire.
    • To counter the Rebel Shock Squadron
    • Empire with efficient AT troops !
    • Needs tech 3
  • Nar Shaddaa received some more bugfixes.
  • Fleet commanders don't make the game crash anymore !
  • Commenor received some tweaking.
  • Pirates skirmish turrets have now the same price as the Rebel ones.
  • Pirates campaign turrets have now the same price as the Rebel ones.
  • Nar Shaddaa History text fixed.


XML THAT CHANGED :

MusicEvents.xml GroundInfantry.xml GroundCompaniesEmpire.xml Containers.xml SpecialStructures.xml TransportUnits.xml HeroCompanies.xml GroundBuildablesPirates.xml

Opdatering: 15. nov. 2017 kl. 10:31

Death Sticks Update
Small little things...

  • Unlocked multiple Executors in GC. 5 maximum.
  • Hutt Command Palace now can spawn under the Pirate command center marker.
  • Nar Shaddaa fixed.
  • Pirates turbolasers *might* spawn now.
  • Pirates AI kind of works in skirmish...
  • AI uses custom units. (Should at least.)
  • Price of the pirates Venator increased from 2000 to 3500.
  • Fleet commanders now goes in battle with a frigate if put in the first unit slot or if they are dropped in battle later on.


XML THAT CHANGED :

SpaceUnitsFrigates.xml Units_Space_Empire_Executor.xml Markers.xml SpaceUnitsSupers.xml UniqueUnits.xml SpaceBuildablesSkirmish.xml GroundBuildablesSkirmish.xml HeroCompanies.xml

Opdatering: 9. nov. 2017 kl. 9:27

THE PIRACY UPDATE

Ok, so this is by far the biggest piece of changes I uploaded at once. Enjoy !

- Nar Shaddaa added as a planet !
  • Added to The Galaxy Awaits GC map. (One planet start as well.)
  • Can construct Hutt palace and Cantinas.
  • Has technology price reduction (15%)
  • Very own strings.
  • Very own maps
  • Positioned right above Nal Hutta, as it is its moon.
  • I may have missed some bugs.

- Scale redone ! More accurate scale of ALL SHIPS and projectiles !
- Increased radius of missile deflection of the interdictor from 750 to 1500.
- Tweaked "Hard" difficulty to an easier setting.
  • AI is more equal to the player, but still has some bonuses.
  • -10% HP, -15% Shields but 30% additional damages.
  • Overall constructs faster than player.

- Got a very experimental playable pirate faction... Shit is half broken in skirmish. GC should be somewhat playable. But hey, it's fun to play really.
  • Space turrets cannot be constructed for some reason.
  • Playable in GC "The Galaxy Awaits" only.
  • Cannot build cantinas and Hutt Palace in GC.
  • AI doesn't do shit so let's say it's human player only.
  • Upgrades :
    + Increased income land/space work same way as for other factions
    + Vehicle and troops armor upgrades are expensive, long to produce and in unit queue but a bit more powerfull.
    + Space armor upgrade lvl 1 affects fighter and IPV, lvl frigate and cruiser.
    + Space more damage upgrade affects all ships and starbase. (2 minutes build time !!)

- Eventually added the Shock Squadron in skirmish, and fixed a bug where it would break the damn game.
- Fixed the Tantive IV cap issue. (Maybe)
- New intro clip. (More to today's taste. ;-) )
- Allowed the rebel MDU laser turret to auto target air units and rendered them a *bit* more useful.
- Enhanced the AT AA Walker Turret.
- Acclamators now have Tie Fighters again.


Due to a request from someone, I will, for this update and the future ones, include a list of the xml files that have been changed in the update. Please note that this list might not be exhaustive.

XML THAT CHANGED :

Movies.xml factions.xml UPGRADEOBJECTS.XML STARBASES.XML SpecialStructures.xml SpaceBuildableSkirmish.xml Multiplayer_Structure_Markers.xml SpaceUnitsCorvettes.xml UniqueUnits.xml GroundCompaniesIndigenous.xml CONTAINERS.XML GroundCompaniesRebel.xml GroundBuildablesRebel.xml SecondaryStructures.xml Markers.xml GroundBuildablesSkirmish.xml Factions.xml SpaceUnitsFrigates.xml Squadrons.xml SpaceUnitsFighters.xml CAMPAIGNS_EIGENE_KAMPAGNEN.xml DifficultyAdjustments.xml HUTT_FACTION_UNITS.xml SpaceUnitsCapital.xml PLANETS.xml Projectiles.xml Units_Space_Underworld_Interceptor4.xml UNDERWORLD_TRANSPORTUNITS.xml TransportUnits.xml UNITS_SPACE_UNDERWORLD_KADALBE_BATTLESHIP.xml UNITS_SPACE_UNDERWORLD_BUZZ_DROIDS.xml Units_Space_Underworld_Vengeance.xml Units_Space_Underworld_StarViper.xml Units_Space_Underworld_Krayt_Destroyer.xml Units_Space_Rebel_BWing.xml Units_Space_Empire_TIE_Phantom.xml Units_Space_Empire_TIE_Interceptor.xml Units_Space_Empire_TIE_Defender.xml Units_Space_Underworld_Crusader_Gunship.xml UNITS_SPACE_REBEL_MC30_FRIGATE.xml Units_Space_Empire_Executor.xml Units_Hero_Rebel_Rogue_Squadron.xml Units_Hero_Rebel_LukeSkywalker.xml Units_Hero_Empire_Thrawn.xml Units_Space_Underworld_Skipray.xml GroundTurrets.XML TurretTargetingPriorities.xml GROUNDVEHICLES.XML