Garry's Mod

Garry's Mod

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Update: Jul 12, 2020 @ 3:14am

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Update: Jul 12, 2020 @ 3:05am

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Update: Jul 12, 2020 @ 2:36am

None Provided

Update: Jul 11, 2020 @ 4:54pm

None Provided

Update: Jul 11, 2020 @ 7:33am

None Provided

Update: Jul 11, 2020 @ 1:20am

- Removed Ram Ranch
- Fixed an error when shells hit an unarmored vehicle
- Fixed an error with flame tanks when vFire is enabled
- Added an option to toggle vFire flame tanks in the options when vFire is enabled

Update: Jul 10, 2020 @ 1:22pm

- Added an option to have unlimited machinegun ammo
- Added an option to disable the firstperson viewmodels (the goggles)

Update: Jul 10, 2020 @ 9:56am

- Fixed LFS planes using NoCollide constraints being broken
- Fixed tank resupplying not working

Update: Jul 10, 2020 @ 7:14am

-Fixed a lot of errors
-Fixed destructible planes being broken
-Fixed some flamethrower issues
-Increased mouse sensitivity in sight mode

Update: Jul 10, 2020 @ 4:05am

- Fixed the Eye Angles resetting when you get in a tank
- Removed Press WALK to activate the turret
- Walk is now the freeview key
- Fixed the machineguns' muzzleflashes being behind tanks’ turrets while they move
- Made a new HUD for the tanks
- Added a viewport system
- New tank base system : tanks are now made with a table
- Added a new track sound system
- Made the tracks sound louder
- Reworked the way tanks turn
- Optimized the tanks a lot
- Added a loader system for every tanks
- Fixed player damage not working in vehicles
- Fixed shells glitching in the water
- Added a new elevation system (with new turret traverse and elevation sounds)
- Made a new options menu
- Added a hatch system - you can now open the hatches with the O key
- Fixed the keybinds triggering functions on all the seats
- Added a realistic normalisation system for the shells
- Made it so shells do not ricochet in mud, sand and snow
- Added a better War Thunder style ricochet system
- Added a new whistling system for the shells
- Shells will not whistle if they were shot way too close from you anymore
- Fixed the shell tracers emitters not being removed correctly
- Made it so the shells can have different tracer colours
- Fixed only one type of tank explosion triggering all the time
- Reduced the damage of the HEAT shells
- Fixed high velocity shells making tanks fly away
- Fixed “Clamping ApplyAbsVelocityImpulse on player”
- Removed screen shakes when explosives blow up in vehicles
- Vehicles now perform way better during lags
- Fixed shells crashing the server when hitting water
- Made it so you can zoom in sight mode (W)
- Re-coded the ammo box
- Several people can now use the ammo box at the same time
- Fixed shells not having correct bodygroups
- Recoded the way shells are loaded into the tank
- Fixed a major issues with the shells’ ballistics that was screwing drag coefficients and inertia up (The Tiger I E’s Panzergranate 39 was penetrating 96mm at 100m, it now pens 162mm at 100m)
- Added working smoke launchers to tanks (smoke projectile model by William)
- Shells now gets the tanks’ velocity added to their base velocity
- Optimized the physical bullets
- Added bullet impacts
- Improved the ricochet impact effects
- New armour system with realistic armour plate simulation
- When a shell hits a tank, the person who fired the shell will get a War Thunder style windows that shows if the shell went through or not
- Added double tap WALK to disable the turret
- Add traverse rate and elevation rate multipliers
- Mouse sensitivity in sight mode is now reduced based on the zoom of the sight
- Fixed the ammo box