STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Star Wars Battlefront Commander 1.05v2
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Update: Jan 30, 2021 @ 6:10pm

Update: Jan 30, 2021 @ 5:16pm

Update: Jan 30, 2021 @ 5:13pm

Update: Jan 26, 2021 @ 4:56pm

-Fixed crash on startup

Update: Jan 25, 2021 @ 5:21pm

Update: Jan 25, 2021 @ 3:57pm

-Added a Tracker Beam to the Arquitens and updated it's icon
- Balanced the YT-Freighters
-Increased the FOW reveal for the AT-AT and MAAT
-Added the Tie Reaper to spawn from ISDs
-Updated the Tie Reaper to act more like a fighter
-Added the Tie Reaper as a ship for the Ninth Sister
-Balanced the Prototype B-wing more
-Tweaked Vader's Early ISD
-Modified the fighter spawner on MC75 and Profundity
-Shocktrooper, Remove his grenade ability as it was just killing him instead of doing any good
-Tweaked the Starhawk Tractor Beam
-Removed Building earthquake shake (on structures) from Empire and Rebels Starkiller
-Updated the Predators ability text
-Thrawn will only spawn 1 Elite Tie Defender instead of 2
-Arrestor's max range was increased from 1000 to 1200
-Updated various text on a few things.
-Blue Diver should be buildable now.

Update: Jan 20, 2021 @ 4:49pm

-Duro fixed CTD on the space map ( please if you crash to desktop at the load screen of any map report it in #bug-reporter )
-Various coding fixes for a few ships
-Readded X1 to Galactic Warfare

Update: Jan 19, 2021 @ 2:13am

-Mandalorians now start at tech level 4 on the GC ( do not pick tech level 1,2 or 3 or you will crash to desktop, something happen in this FOC patch that broke those 3 tech levels for them for some reason and we can't figure it out,) The Removal of ZC stuff will happen now at random during gameplay as long as you don't tech up to 5 right away otherwise it'll bug the game and keep those units.

Update: Jan 18, 2021 @ 11:43pm

annoying

Update: Jan 17, 2021 @ 10:57pm

-Added the start of a story for building the death star(each time you tech up it'll give you a status update after sometime for it but atm only until tech level 2, 3-5 coming soon)
-Updated the CIS and Republic they now spawn heroes via tech upgrades instead of all at once at the beginning of the GC start.
-Fixed MC75 it shouldn't crash to desktop this time
-CIS AI should now build the Malevolence
-Updated text for the Phantom and Phantom 2
-Updated the Zlayer Script for the Venator (was spawning way to low causing it not to use the Spha-t cannon
-Starhawk (did more coding changes to it)
-Added new Music from Solo a Star Wars story
-Archammer, the hangers can now be destroyed.
-B2 Rocket Droids updated the price of them to be more then the normal B2s
-Modified various frigates and corvettes
-Purgetroopers (inquisitor purgetroopers) no longer have Underworld voice lines when being built and have a bigger selection box
-Endor was given to the Empire from the start and given a beefed up starting for space.
-Kuat was given a beefed up starting force (in space)
-Updated Deathtroopers health and damage