Garry's Mod

Garry's Mod

35 oy
GeoIP Connection Messages v2
   
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Content Type: Addon
Addon Type: ServerContent
Addon Tags: Roleplay, Realism
Dosya Boyutu
Gönderilme
Güncellenme
14.341 KB
9 Ağu 2018 @ 19:35
6 Eki 2021 @ 11:18
10 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
GeoIP Connection Messages v2

Açıklama
Simple Advanced GeoIP based connect, spawn, & disconnect messages.
This is version two of this addon

Compatible with all gamemodes!

Description
When a player connects to the server everyone will be notified of their country, upon spawning into the server everyone will be shown how long it took them to join, and upon leaving the server everyone will be notified of how long the player was online.

ConVars
geoip_api "api" - Changes the API (Run the command with no arguments to get the API list)

Screenshots




Credits
API Providers
http://ipstack.com
http://ip-api.com
http://geoip.nekudo.com
https://geoip.tools
https://ip.sb/
http://www.geoplugin.net
https://extreme-ip-lookup.com
https://ipapi.co
http://petabyet.com
https://ipinfo.io/
https://ipinfodb.com/

Github https://github.com/0xym0ron/GeoIP-Connection-Messages

Popüler Tartışmalar Tümünü Görüntüle (1)
0
3 Haz 2020 @ 10:43
ERROR connect
mtsgaming
39 Yorum
墨染月𝑴𝑹𝒀 4 Ağu 2022 @ 23:55 
if a player is loading, then the player disconnects server. it can't send the Chat Text to players in server, and server-side throw a Lua Error:
[geoip] addons/geoip/lua/geoip/hooks.lua:131: attempt to index local 'ply' (a boolean value)
1. fn - addons/geoip/lua/geoip/hooks.lua:131
2. unknown - lua/ulib/shared/hook.lua:109
Can you fix it?
Savvy Kat 6 Eki 2021 @ 13:53 
Worked in a local server so I assume it's good. I'll try on my actual server in a bit
0xymoron  [yaratıcı] 6 Eki 2021 @ 12:01 
Haven't tested it btw so let me know if it's all good now.
Savvy Kat 6 Eki 2021 @ 11:59 
I'm happy you took the time to fix it. Thank you!
0xymoron² 6 Eki 2021 @ 11:18 
Sorry for the delay boys. Just pushed an update fixing that issue.
Joheskiller |CSCλᴅᴇᴠ| 30 May 2021 @ 13:00 
Agree with Savvy Kat, I also can confirm that it break "Murder" and "Guess Who". I unfortunately had to remove it too for that reason.
Savvy Kat 22 May 2021 @ 17:48 
The hook PlayerConnect doesn't seem call when loading another map. This causes some values to be nil. This also breaks TTT, and possibly other gamemodes that change maps often, when loading another map for whatever reason. Maybe add some checks under PlayerInitialSpawn for nil values?
ZEROPOINTBRUH 4 May 2021 @ 9:29 
thanks
ZEROPOINTBRUH 28 Nis 2021 @ 9:09 
Ah i see.