rFactor 2
132 คะแนน
Watkins Glen
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
ขนาดไฟล์
โพสต์
อัปเดต
142.966 MB
3 พ.ย. 2016 @ 3: 13am
7 เม.ย. 2020 @ 4: 24am
7 หมายเหตุการเปลี่ยนแปลง ( ดู )
อยู่ใน 2 ชุดสะสม โดย Machine
Stockcar Tracks + Mods (NEW Tyre Model)
36 รายการ
Stockcar Road Courses (ALL)
10 รายการ
คำอธิบาย
Firstly, this is NOT my original track. It is of unknown origin and is provided for the Stockcar league community. There has been a raft of fixes from the 0.4e version. For the benefit of some who are not stockcar fanatics, at the last minute I added the boot version. (without inner loop)

Watkins Glen Stockcar is a ~2.5 mile road course with 11 corners.
Watkins Glen Indycar is a ~3.4 mile road course with 11 corners.
Watkins Glen Chicane is a ~3.4 mile road course with 13 corners.
It is a service update of a track originally built for rFactor 1.

v0.92 update
Grip changed to 1.0
Fixed position of pit entry yellow line

v0.85 update
Pacecar release endpoint moved back to correct place.
New Pacecar Line on all 3 versions (Centre of track)
Much improved AI lines on all tracks.

0.82 Fixes
Disable cut track (as per Mountain Pk Speedway)
As fields were approaching 30, online racers were starting to get cut track penalties in error.
Pacecar release endpoint moved as close to finish line as possible. To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane.
Adjusted Speed Limits to 2018 Specs
PLUS
Smoothed tarmac in corners on the Boot section thanks to Gilles Benoit (*)
New camera added to finish line in Nascar version.
Newly positioned tyre barriers to stop track cutters in the Bus Stop (there is no cut protection, but there is nowhere to gain time by cutting)

0.80 DX11 Fixes
Textures updated to DX11
3d Startman & 2 extra pairs of 3d flagmen added around track
Pit entry cones added (marks start of 50mph)
Thumbs fixed for DX11
Mirror distance increased from 150m to 750m
Reflection code added
Long version with chicane added
Pits now open in time for leader when yellow comes out (all versions)

0.75 Fixes (mostly performance update as original builder had the original track very, very poorly optimised)
Moved safety car forward so 1st pit stall car can exit without reversing.
Low detail replaces high detail stands with low detail stands. Low detail removes the 3d grass. Medium detail removes a layer of trees. High to full does nothing.
Going from medium to low shadows removes tree shadows
Fixed "lazy" graphic on exit kerb (T10)
Replaced verges with a little nicer texture.
Performance will be better for those who have slower pc's and need to drop detail. Previously everything was on full detail and full shadows in every graphic setting.

Most of the fixes:
New repaving road texture.
Concrete patches removed as per repave.
Pit box texture corrected at ends.
Grass verges fixed at pit exit, before bus stop and various other spots.
Narrow road section before bus stop fixed.
Added poly's in turn 2 to remove noticable feeling of poly's when driving.
Kerbs and track edge lines swapped in from American Stockcar and sharp edges removed from kerbs.
Tyre marks on runoff areas have collision removed. (cause of invisible wall feeling)
Some texture albedo corrections in runoff areas.
New high definition grass detail texture.
Slight reallignment of wall in the esses to remove sharp corner.
Slight change to blending of grass verges.
Added secondary kerbs in bus stop.
Removed kerb and added realroad to runoff at exit of carousel.
Removed excess grass that was showing in odd places.
Completely new AIW file.
Reconfigured some sandy edges.

In Stockcar at the Nascar track, the AI run quite good. 100% AI strength recommended if your an elite driver.
They are a little slow through the esses, the carousel, and exit of last left hander. Hints for where you can pass: Get a run up for the first 2, or get a low exit and pass on the left (tirn 10) Watch my video, as I do all 3 passes.
As I mentioned, I added the boot version also. The AI Dallaras are fun to race against. There was only a few small changes and a new AIW to get the boot version running.

This is a fill in track until the VLM track becomes available.

v0.6 is first public release. 0.75 fixed a few issues. 0.80 adds DX11 and some more fixes.

The original author of this track is unknown. I did quite a bit of digging. This track was created using Bobs Track Builder, probably a very early version as some of the geometry on the track surface was different to later versions of Bobs Track Builder.
The earliest direct link I could find was a Spanish language site with a rF2 conversion. 0.4e. Sim Raceway's Watkins Glen used the source of this track as a base. American Stockcar also used it as a base. I found a conversion of Sim Raceway to an rF1 track. Comparison showed that this track is pre Sim-Raceway. Thanks goes out to the person who built this track.

Configuration: Road Course is enforced for Stockcar_2015

Non-Steam download links and SETUPS are on the ISI forum:
https://forum.studio-397.com/index.php?threads/stockcar-tracks-list.53869/
Setup: See setups folder link in my posts on ISI forum for all my setups.

I would highly appreciate any donations. Please go to http://www.leftturntrackgroup.com/
36 ความเห็น
Machine  [ผู้สร้าง] 17 ก.ย. 2018 @ 2: 11am 
AI improvement is a 2 step process, tracks, then car mod. Some of what was done in this wave of track updates was to improve AI. Unfortunately it lowers AI at the moment. Once AI is implemented in the Nascar 2016 Skins mod, they will be much better.
Machine  [ผู้สร้าง] 16 ส.ค. 2018 @ 8: 05pm 
It is the GT3's that are bad in the Chicane. I have had a blast racing against GTE's. Can take quite a few laps to make one pass.
Franckyky 13 ส.ค. 2018 @ 1: 18pm 
Great update, very funny with GTE cars, AIW is good for me :-).
Thank you !
Machine  [ผู้สร้าง] 13 ส.ค. 2018 @ 6: 15am 
GT3's are a pain here. They run wide a lot in chicane. The GTE cars race great on all 3 versions. The Nascar_2016_Skins mod needs some work also to improve them.
Jason Back 12 ส.ค. 2018 @ 4: 21pm 
there was no yellow flags working in a online race it was
Bintang 20 มิ.ย. 2018 @ 3: 25pm 
Racing GT3's, most of the field crashes at the chicane. Any chance for a fix with this, because the ai is pretty good otherwise. Oh they also sometimes run a bit wide at turn 6 (chute)
Il gommo 3 เม.ย. 2018 @ 8: 00am 
The feeling is really good, only deserve new textures & trees :|
dreamer_al_59 3 เม.ย. 2018 @ 4: 50am 
A very nice version of this track. Thank you.
Machine  [ผู้สร้าง] 2 เม.ย. 2018 @ 3: 34pm 
I considered doing the section at the hairpin end of the boot originally, but my focus is Nascar and the short version of the track. I only added the other layouts after public outcry! It needs a scratch build and I only do ovals.
Machine  [ผู้สร้าง] 2 เม.ย. 2018 @ 3: 30pm 
I smoothed turn 2 myself for Nascar. Before any work was done, Turn 2 was the only turn on the Nascar part of the track that you could feel the large poly's. The Boot had 3 sections that also felt wierd. Those extra 3 sections have nw been improved. It's not perfect, but better.