rFactor 2
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DallaraDW12 2014
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1 MAY 2017 a las 12:49
19 DIC 2019 a las 2:15
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DallaraDW12 2014

En 2 colecciones creadas por Studio 397
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Descripción
In peak trim, the car is capable of some 750hp, and only weighing in at only 700-715kg (about half that of a typical road car), giving a power to weight ratio probably 6-10 times what most people are familiar with as their daily drive. The car is pretty much state of the art, featuring an advanced 2.2L twin-turbo engine, Xtrac sequential 6-speed gearbox, triple-plate carbon clutch, and carbon brakes to deliver extreme performance in every aspect. The chassis and body panels are all produced from carbon fibre, making the car both very strong, rigid and light.

This all makes the car very agile, fast, and when up to correct operating temperature, stable and predictable.
28 comentarios
Alan97ss 3 ABR 2023 a las 14:59 
mi rfactor2 cuando corro en ovalo soy el unico con el coche de ovalo el resto ia tien road xq?
lolololol 7 JUN 2022 a las 17:56 
this happens
Camilo Osorio 7 JUN 2022 a las 17:24 
I've a problem, maybe its only me... when the car hit or touch a wall or another car, the hit zone on car goes black, the paint goes black on the hit damage zone on the car... some solution? thanks
lolololol 10 ABR 2022 a las 13:24 
add more skins
Player 1 5 FEB 2022 a las 6:00 
Just so you know this is actually an Indy car. The ffb is light if you just put it on a track anywhere because its actually driven at 360kms/hour for the majority of the race - at that speed the ffb is spot on haha, trust me you dont want it heavy at low speeds due to high speed then impossible. So keep it at 100 ffb and just drive it on ovals, it will want to pull to the left. Its a lot of fun and feels like an actual car on an oval. EG the new dlc or the apple valley mod track, or similar. The embankment is naturally difficult to get onto do not let it put you off this car.
gc24 7 AGO 2021 a las 7:52 
How can I add more grip to the rear tires?
broderbund67 3 ENE 2021 a las 18:18 
I am having issues with this car, the ffb on kerbs is very harsh compared to other cars. I need to increase the smoothing by a lot but then I am loosing most of the sensations in the corners. Any idea how to fix it?
Rex Seattle 30 NOV 2020 a las 23:22 
@sobreezy94 it handles like an IndyCar. They’re not for everyone. I bought Rf2 for two things, IndyCars and Indy Motor Speedway. Those are the only two assets I use. RF2 is the only sim that got the physics right. Most sims make them way too easy to drive at 225+
Rex Seattle 30 NOV 2020 a las 23:17 
@imsa.gtp1 if you ever go to Indy, you’ll notice the cars actually skid around the corners, slip and catch, slip and catch, and at 235mph with manual steering, you feel feel it when you run over an ant’s ass. They actually modeled the IndyCar remarkably well. They are terrifying to drive WOT and you’re one contact break away from a full body cast.
Green Cobra 8 ENE 2019 a las 7:16 
Superb simulation.