Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Academy City Sponsor (Misaka Mikoto)
   
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Etiquetas: Sponsors, Gameplay, Leaders
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337.486 KB
21 ENE 2015 a las 22:51
6 JUL 2015 a las 21:17
3 notas sobre cambios ( ver )

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Academy City Sponsor (Misaka Mikoto)

Descripción
Adds a Misaka Mikoto-led Sponsor to Beyond Earth.

THIS IS THE NON-RISING TIDE VERSION. Rising Tide version is here: http://steamcommunity.com/sharedfiles/filedetails/?id=695689996

Unique Ability: Receives unique benefits for reaching level 7 in an affinity (It's in the Civilopedia).

Specifically:

Supremacy Lvl 7: Academies generate as much energy as they cost. Unique Railgun Launcher building (Ballistics) gives +10 orbital coverage to a city and unique Desolator Satellite (Communications) reduces yields in a 7 hex area by -1 food, -1 production. It's expensive, though.

(NOTE: Eventually, I hope to make the satellite trigger condemnation by the AI, but haven't figured out how to do this yet. Enjoy its OPness while you can. Also, the civilopedia mentions the wrong satellite.)

Harmony Lvl 7: Energy from killed enemy units. Cloning plants gives +2 food, +2 health. Unique National Wonder (Swarm Intelligence) that gives a free Surveillance Web, +1 population, +1 health to all cities.

Purity Lvl 7: Culture from killed enemy units. +20% military unit production, and military units (except siege and air) receive +1 movement points.

Adds New Seeding Options:

Colonist: Esper Training: +25% Worker Speed
Spacecraft: Manifest Reality: Upon landing, immediate discover a new workable source of xenomass, firaxite, and floatstone near capital
Cargo: Tree Diagram: Begin with a Weather Controller satellite
Teleporters: Begin with a Phasal Transporter satellite
Reality Manipulators: Begin with an Orbital Fabricator satellite

*UNDER CONSTRUCTION*
KNOWN BUG: The Desolator satellite has a messed up unit flag and looks weird in orbit. I'm working on it, but it's hard to fix...

Future features:
Harmony/Supremacy/Purity leader portraits (my artists is too busy to do it for now, so it's just one picture)
Custom Quests - Will take a while. I might wait until Firaxis fixes the broken post 100 turn quests...
New Level 3 Spy Mission: Subvert Satellite
Desolator satellite will trigger condemnation when launched.

No custom music for now (the current Beyond Earth modding setup does not permit it)

Alternate non-steam download: {ENLACE ELIMINADO}
Copy to ..\Documents\My Games\Sid Meier's Civilization Beyond Earth\MODS, then open mods in game to trigger the auto-unpack.
Discusiones populares Ver todo (1)
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2 JUN 2016 a las 0:05
Future Directions
cicero225
36 comentarios
cicero225  [autor] 2 JUN 2016 a las 0:05 
After many long months, I have updated this civ for Rising Tides: http://steamcommunity.com/sharedfiles/filedetails/?id=695689996
cicero225  [autor] 24 OCT 2015 a las 20:03 
@darkwolf0897 Rising tide or base game? I definitely haven't updated for the expansion, but if the base game is broken too, then that means the patch did something and I have to adjust things.
infblu 24 OCT 2015 a las 8:06 
Sponser no longer displays in list.
Kubia 20 SEP 2015 a las 20:50 
Quite a lot more fun to play as a science based sponsor considering the starting conditions of BE.
Hostile Alpaca 25 AGO 2015 a las 12:57 
@greyrain

That's not a problem from the mod, it has occured to me multiple times in vanilla.
greyrain 21 AGO 2015 a las 9:02 
Going to drop this here in case anyone else finds it helpful. This mod (well any mod really, it's a game bug not the mod's fault) can break the unit panel. If that happens try this workaround (it's been working for me).

Save the game, exit to the main menu, enable mods again and load the save from the mod menu. Everytime I've done it the panel came back.
cicero225  [autor] 14 MAY 2015 a las 21:39 
@Crimson13 Hmm, did you try opening the broken tech tree after starting the game. Everything looks nominal, but opening the tech tree may reveal the issue.
Crimson13 12 MAY 2015 a las 12:00 
I have the lua, here's the link to download: https://www.dropbox.com/s/sntt8evbwns36nq/Lua.log?dl=0
cicero225  [autor] 11 MAY 2015 a las 17:03 
@Crimson13 IGEditorBE isn't as polished as the one for Civ 5, so it might very well miss the Explorer unit even normally (it is missing some things, though I forget what).

Other than that, I'm unsure why it would create problems with colorful tech web. It might have to do with that Supremacy satellite that still has borked artwork. If it bothers you enough you can enable logging and check the logs: http://forums.civfanatics.com/showthread.php?t=487482 and I can give some feedback based on the logs.

(That link is for Civ 5, but the BE procedure is exactly analogous)
Crimson13 11 MAY 2015 a las 1:01 
Apparently this has problems with the Colorful Tech Web (I believe anyway, I'm going around trying to find out what's causing issues here...). I didn't play as or have in the game but I used the Seeding options, it caused CTW to not work and for an odd reason the Explorer unit wasn't selectable when using IGEditorBE. I could choose in the production city menu as well as purchase it but it didn't show up in the IGE unit menu which was funny.