Cities: Skylines

Cities: Skylines

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Increased Pollution Radius
   
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2017 年 10 月 21 日 下午 3:12
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Increased Pollution Radius

描述
Makes pollution radius much more significant

Why not celebrate the release of Green Cities with something sinister?
With the vanilla game becoming more and more eco and vegan friendly, it becomes easier. Now even noise polution became less of challenge. So why not add some realism touch and increase the pollution radius? Cardiac arrests and lung cancer included.

By default, this mod increases pollution radius 10 times, but it's possible to change the factor in its options.

I recommend to use my No Radioactive Desert mod together with this one to prevent your city from looking like a Fallout 4 scenery.

GitHub repository[github.com]

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Important - read before commenting! In case of errors:
if you have any errors/exceptions, please, don't paste them into comments. Error reports without attached outpult log file won't be reviewed or answered. Some of them will even be deleted. Use pastebin, dropbox or whatever to upload the file and share the link with me. Please make sure that this mod is activated is updated to the most recent version before submitting your reports.

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50 条留言
Darkangel 2023 年 5 月 2 日 上午 9:58 
Can you do anti pollution like the eden park without the added raising of all parks to 100 percent and upgrading all houses to level 5? All i want is some trees or something to remove not just noise pollution but ground pollution.
WHR | TMaekler 2022 年 4 月 29 日 上午 4:56 
@Deerrhea Thanks :-)
deerrhea 2022 年 4 月 28 日 下午 6:44 
@WHR | TMaekler
I get no options to change the pollution distance. And also can't find an INI file for this one. How do I change the pollution?
There is in steamapps\common\Cities_Skylines\CSL-IncreasedPollutionRadius.xml
after launch the game atleast once with this mod.
TheKillerChicken 2022 年 4 月 20 日 下午 12:42 
I would love to see a pollution strength increase mod also.
Daveyboy 2022 年 4 月 8 日 上午 11:04 
Seems to be a bit *too* powerful. I'm not sure if it supports factors like 1.2 (I couldn't see a UI so I changed the XML file by hand) but my pollution massively increases with that setting (think it might be interpreting 1.2 as 12 as it basically covers my entire city with pollution?)

It's possible that using a whole number like 2 is working properly but I find with that in my current city, it results in the overall level (the % it tells you when you click the pollution data view) goes up from 3% to 7% and as soon as that level it hits 6% the whole city gets sick, even if they're not in a polluted area.
gardenstater 2022 年 1 月 17 日 下午 2:04 
@astrolowchen I love that idea! If BloodyPenguin is too tied up to develop this, maybe shop it around to other modders in the community.
krisada.t4444 2021 年 7 月 14 日 上午 4:17 
thank
e. 2021 年 7 月 4 日 下午 9:43 
one word
ok maybe 2
china 2015
WHR | TMaekler 2021 年 6 月 27 日 上午 6:36 
I get no options to change the pollution distance. And also can't find an INI file for this one. How do I change the pollution?
astrolowchen 2021 年 6 月 4 日 下午 7:22 
Do you think it would be possible to incorporate the wind and give the pollution an offset and a radius relative to windspeed? So, the faster the wind blows, the larger the pollution radius becomes and there is an offset for the center of a building's pollution centerpoint, which adjust relative to the wind direction and the and how far relative to the wind strength? I think this would add so much flavor to the game, so you could build houses closer to industry on the upwind side and have more space downwind. (try to be fair and have a predominant wind direction, but occasional directional shifts. I'm kind of interested to make the mod myself, but I think you could do it much faster. I'm thinking a $20 donation would be worth it. Maybe $80 since it should take you between 1 and 4 hours to implement (or 30 min!).
Integrate with Improved Wind Simulation: https://steamcommunity.com/sharedfiles/filedetails/?id=627096876