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Zgłoś problem z tłumaczeniem
Or I would never have upgraded this map n forgotten about it but hey I guess the 8 n a half hour grind in the level editor yesterday was just enough spare time to push out a really good map update as the old map was kinda bland in the Doom department So I made it much more Doomy
i will get around to doing some housekeeping in aqualand eventually with that visual stuff as for the pool of death series those my old two test maps that I really should rename to pool of Bugs xd
you got plenty of bugs in some of your maps too but most of its lighting n performance in the bigger n darker ones but I don't really have time to check n nitpick your stuff latelely
as long as its possible to get employee of the the month patches can wait unless something is really borked
the new one looks much better now.
Normally i often say that the old version of a map is always better.
This time i was wrong lol
I also just realized that you can ignite the 2 rockets outside with the welder lol
MAJOR UPDATE IT'S PATCH O CLOCK
Changes
Major Overhaul
New bodies
New textures
Many bug-fixes
Existing save is corrupt please unsub from this mod and restart the game
a few times and resub to get the latest Map update start a new game and
overwrite old save with new save
Nice find it will be fixed soon
Seems this map "E1M1 THE AFTERMATH" has the exact same .int and .ini files as "E1M2 Nuclear Plant".
If you open the E1M21.ini of the map you should see it wants to access "EONEMTWO1" but the map's main name is "Aftermath".
Since both maps use the same name for ini and int, only one will be used.
You might need to check that and change the map's description for this one since it's also the same as the one from Nuclear Plant.
Found that out because i tried to organize every map in each folder and exactly those 2 maps did behave strange and comparing what was wrong was a little hard because i had to double check what map uses what files.
My maps will return to workshop as soon as possibe